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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Stowaway
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#2 | |
Gunner
![]() Join Date: Oct 2006
Location: Finland
Posts: 97
Downloads: 10
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The only thing that has changed as I've turned on more realism, is that I now only fire from good positions. No more instant weapon officer solutions against zigzagging targets in poor positions. Also, gameplay has become a lot slower - plotting takes time. I'm not ready to go through the trouble of navigating myself. That would slow gameplay even more. With my current settings I already find the game a bit too tedious to my liking. A real captain would have had crew to do some of these tasks. Unfortunately the game crew is too good at its jobs, making hitting targets too easy for the game to be enjoyable. So I'm looking for a method of playing the game without making tedious observations and plotting, being able to hit about realistically, and not using the way too accurate crew observations, if at all possible. Good suggestions are welcome. One solution I'm currently considering, and will test out next, is this: - Overhauling the target on surface, keeping a long range and a general bearing of 90 or 270 to target. This should give me an idea of target heading as I visually observe aob changing during the maneuver, as well as some idea of target speed. - Submerged approach on a (as close as I can visually determine) perpendicular course, setting speed, when possible, so that the bearing to target keeps constant. This gives me a good idea of target speed and puts me in a good firing position. I can also stop and measure target speed quite accurately using the stopwatch and target length, if I am in doubt. - Visually verifying aob and measuring range through the scope, and adjusting the TDC accordingly, just before firing. I'll have to see how this works out. I just fear that I'll end up with worse solutions than a real captain would have in a similar situation, and won't be able to hit much anything. Hopefully I'm wrong about this. |
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#3 |
Ocean Warrior
![]() Join Date: May 2007
Posts: 2,689
Downloads: 34
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The wheels are great! Transforms your game. You never need to waste time on plotting to get course again. Unless visibility is extremely poor, I find I often don't draw anything on the map at all, although this does depend on what it is I'm hunting.
The fact is that in RL neither the GErmans or Americans wasted their time using bearing plots -just too inaccurate. There are far more effetcive ways of doing it (although I still will do the 3 min 15 sec thing occasionally, if the situation calls for it, for example if I'm already sure of course and I'm just lying in wait, it's an easy way to confirm your earlier estimates) As for finding manual plotting a bit too slow...well, that changes soon. The challenges never really stop too. With plotting etc you can get into position and make an easy kill some of the time. There are lots of contacts you will be unable to catch that way. A big part of the joy of this game is the discovery of new ways to get those targets you used to just give up on.
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"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
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#4 |
Pacific Aces Dev Team
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****breaths deep*****
OK....long story short: I have been already for some time doing an article exactly about that: How the germans collected data for their firing solutions in real life. The information is far from complete and easy to get in the web, I have been researching the matter for several months and now I start to have a clear picture. I can't sum up what I am putting together in an already 12+ pages long article (with pictures included), but I can tell you that it is 100% sure that germans did NOT make any plot on the map for the target solutions (Though they certainly plotted the contact info from BDU about convoys until they made visual contact for the first time), unlike their american Silent Service counterparts. Aboard a german sub only two persons did the full job of getting data and feeding the TDC: The commander at the scope (submerged) or the IWO at the UZO (Surfaced), while a petty officer auxiliated with some calculations and recognition manuals, and fed the data into the TDC. And they did it "on the fly", without any plotting. That was achieved through the combined use of certain manouvering tactics (Constant helming and bearing) during the approach at long distance, and the use of the specific instruments in the U-Boot optics when already close (submerged of surfacer), like the Rangefinder, Course finder, etc. And no, they did NOT make always simple estimations of the AOB like the americans, they used instead a device (Mechanical wiz-wheel linked toa split prism optic) in the scope for measuring that. The article should be available first in spanish and later in english in some time, I have written it already and I'm now busy drawing some schemes and re-organizing and revising the text. ![]() P.S. I'm also working on that real life periscope wiz-wheel for printing and building up your own one. Hopefully also someone who knows how to add moveable dials to the game (Like the 6-dials simfeeling mod) will be able to help me adding it to SH3 ![]()
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One day I will return to sea ... |
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#5 | |
Stowaway
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Gut gemacht! |
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#6 | ||
Pacific Aces Dev Team
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The plotting we are used to in SH3/4 asumes the perfect knowledge about our sub's position, but in reallife that was very difficult if not impossible in the middle of a sneaking approach. Thus the methods developed by germans involved heavily relative comparisons between what the target and the own U-Boot were doing, not to were they were located in GPS style coordenates ![]() All that was done during the long range approach, then the U-Boot submerged for the close approach and did ocasional periscope checks. By the time she was on firing range, most data were well confirmed.... Quote:
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One day I will return to sea ... |
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#7 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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Hitman,
I am awaiting your info and work. I am sure it will be a hit. ![]() ![]() ![]()
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Irish1958 ![]() |
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#8 | ||
Stowaway
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Try celestial navigation as we probably finally figured out how to calculate longitudes! |
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