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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Sparky
![]() Join Date: Mar 2002
Location: Here
Posts: 155
Downloads: 5
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"Listen, 'sir', it's real simple. Add the number of times we dive to the number of times we surface. Divide that number by two. If the result doesn't come out even, don't open the hatch" |
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#2 |
Commodore
![]() Join Date: Apr 2005
Location: Brewsky, Galore
Posts: 618
Downloads: 19
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Just installed the torpedo damage mod....didn't even know it existed....great stuff!
Thanks for pointing it out patterchon!
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#3 | |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
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I played around with the manual TDC, but I found it not very fun or realistic, though I was able to hit things. Mostly I didn't like it because I have to flip through the manual (and the manual is slow to click through) to identify the ship, and I think most captains would know what they were looking at on sight. So I went back to auto-TDC. To me the game is challenging enough just setting up attack runs and escaping. |
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#4 |
Stowaway
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I use auto-TDC, and with this and the right situation (no heavy fog and time to position the sub for a shot) I aim for the bow.
I'm just telling u because many Kaleuns here fire 2 torps at equal or bigger C2 ships for a sinking on the safe side when engaging convoys. But if u have the time to think about which torp to shoot when at what ship and at what speed, then u can as well take the time and make a good shot and sink 4 big ships with only four eels. Of course there are situations, in which u don't have time and u just can react and shoot a magnetic. @maillemaker: the picture above shows a sinking C3. These sometimes survive a bow shot and won't sink. Or maybe in this case i was to impatient to wait 30mins for her to sink ![]() Last edited by patterchon; 06-25-07 at 05:03 PM. |
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#5 | |
Ace of the Deep
![]() Join Date: Nov 2006
Location: Toulouse France
Posts: 1,140
Downloads: 51
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__________________
![]() NYGM 3.4A / Living SH3 V5.1 + SH3 Commander |
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#6 |
Stowaway
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Aim for this, aim for that... First I was a huge fan of midship/mechinery room shots, than bow shots... until I've sunk 17k tanker with one eel! It hit the stern, at about 1/4 of the ship and changed it into one big ball of fire. Now my favorite is to pick only tankers and Groser Ladung (13k) and sunk them with one shot. If it doesn't blow up it will sink in no time as its proppelers push the water inside and stern under the surface. Of course you need a magnetic, haven tried this at heavy seas as I only use shallow impact than...
Yesterday we were slowly heading for home and run into big fat convoy. Having only to eels in deck compartments (!) I've run in front of it with flank, took my position, stopped to pull the eels inside and submerged (trying to be realistic). When convoy was close stern and bow eels were ready. 2x13k in no time and 3 very pissed DDs. I luv Reykjavik!! PS Now they found me a day after and doing very close with the DCs... I wonder how much do they have it? |
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#7 | ||
Sparky
![]() Join Date: Mar 2002
Location: Here
Posts: 155
Downloads: 5
Uploads: 0
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![]() Quote:
__________________
"Listen, 'sir', it's real simple. Add the number of times we dive to the number of times we surface. Divide that number by two. If the result doesn't come out even, don't open the hatch" |
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#8 | |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
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![]() I tried manual TDC. It was cool, and I could hit things, but just not many. Just last night, though, I figured out you if you pause the game you can still page through the recognition manual, so that should buy some time to make up for the slowness of the book page turning and my inexperience identifying ships. |
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