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Old 06-24-07, 01:16 AM   #1
CptWilkins
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Yamato Sweetspot?

I've found a taskforce outside Manilla that contains 2 Ise-class Battleships, and One Yamato. No points for guessing what I'm aiming at.

My question is: Where is the best spot to aim for an a Yamato. I know it has Heavy armour all over, but I generally have 4 Torps to cripple it. I can't chase, because I'm not fast enough submerged, and because of the size of the flotilla it sails with, I can't surface without being blown back to Melbourne.

Ideally, I'd like to know where the Magazine is kept, but crippling the engines would be handy as well, as it would at least buy me some time.

========================================


In a somewhat related subject, if you let the sub get an auto-solution (I'm not a pro, I only have the realism at about 30%), where does it usually hit, middle or back? I'm curious because it will help me better use the spread ability.



Thanks for the assistance fellas.
-s.
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Old 06-24-07, 06:34 AM   #2
PepsiCan
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Adjustments in auto targeting

My experience is that the auto targeting aims for midship. But you can still adjust the direction of torpedo by using the dail to set up a spread. So, if you fire three torps and set the dial for the first to 0, for the second to -1 and the third to +1 you will hit the ship at various spots. At the same time, you can assume the ship to start doing an emergency turn as soon as the torpedos are spotted.
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Old 06-24-07, 09:16 AM   #3
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Welcome aboard! As for autotargetting - the torp is going to hit wherever the scope it pointed at when you fire. Most who use autotargetting will "Lock" the target - which the game does midships. If you want to hit specific points while autotargetting - just dont lock the target. Open your outer door individually, no spread angle - and point your scope at whatever point of impact you want. Fire when the point is in the crosshairs, and you will get your hits as desired.

Regarding "sweet" spots - ammo is generally held below turrets - and the engine room is under the stacks - so those are good spots to aim for either hitting a bunker or flooding and slowing a target. On a target like a heavily armored warship - one standard torp at each isnt enough to do the job. *Note - torps in game ARE underpowered*

With 4 torps available - I would try something like 2 under the stack to slow her, then set up for another 2 under a turret.
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Old 06-24-07, 09:46 AM   #4
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Yeah torps are underpowered I put 6 fish into a yamato BB once and it still refused to sink, only went down on the 7th fish...crazy!
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Old 06-24-07, 09:47 AM   #5
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Also, and correct me if I am wrong, I am certainly no naval expert... there was extra armor around the waterline, so you would want your torp to explode right under the ship...?
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Old 06-24-07, 10:09 AM   #6
CptWilkins
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Thanks for the welcome fellas, I appreciate it.

I ended up sinking the Yamato by leading the flotilla, then just sitting tight until it went past me. I put 4 into her sides, then she turned to face me, so I shot one tight into her nose.

The combination of the water being forced into her hull, and hitting what is most likely one of the least armoured spots on the ship. In the words of Borat, "Great Success!"

Thanks for the info regarding where the torps hit, it's much appreciated.



I'm probably not going to post here a whole lot, since most of the topics i'm interested in are already discussed, and thus my input is unrequired.
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Old 06-24-07, 11:30 AM   #7
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The Yamato is a slick boat... I found aiming toward the back was almost useless and the angle the keel takes there makes setting depth tricky. I usually aim in the middle of the boat, grouped around the super structure area.... more likely to hit stuff that goes bang there.... try and get as low as you can, if you get one directly underneath your a legend. If your using metric, set for between 12-13 metres depth. I know the book says less, but the book is on the piss :hmm:
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Old 06-24-07, 02:26 PM   #8
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Yamato and Musashi not only had belt armor, which really didn't defend against torpedoes at all, but had extensive TDS (torpedo defense systems). Both ships took a lot more than 4 torpedoes to sink, plus a lot of bombs.
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Old 06-24-07, 06:04 PM   #9
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I do find it amusing that people seem to think they should be able to sink a Yamato with 6 or less torps,considering the Yamato took over a dozen torp hits and the Mushashi took around 20,not to mention all the near misses by bombs which also did underwater damage. They made ALL capitol ships too damn easy to sink though.

Sadly,I consider SH4 to be the most unrealistic of the series. Having decoys in the game,which the US Navy NEVER had during WW2. Lancaster bombers which don't belong in the game. Easy to kill capitol ships. Too many task forces and convoys running around.

SH4 just comes accross as being poorly researched unfortunately.
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Old 06-24-07, 09:25 PM   #10
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Sorry but I have to disagree - while yes SH4 does have some historical inaccuracies - 6 torps to take down a Yamato isnt really unrealistic. Take the sinking of the Shinano for instance - took what - 3 torps - against the largest carrier japan ever built?

Yes - Major warships in battle took ALOT more hits to sink - but thats because they were EXPECTING conflict. Ships, even in wartime, usually maintain condition 3 steaming - stuff like watertight doors arent closed, etc. A submarine putting 4 torps into any vessel - without compartment integrity - is likely to go down. The difference is whether a surface vessel has time to "dog the hatches" and report all compartments "secure" - just like a sub "rigged for depth charge". Any sub taking a shot at a major warship is really doing so from a suprise position. If your on a ship expecting to get shot at - your going to have all the watertight bulkheads locked down, etc. But not when your steaming in a TF headed TO a conflict that could be days away. Takes to long for the steward to get the captain's plate to him if he has to open and then dog every hatch behind him.

Now - after the first attack - yes every ship in the convoy should be more difficult to take down. But if your first shots are quick - 4 to 6 torps (especially spaced along one side or under the keel) are gonna be enough to send just about anything to Davy Jones locker.

If you didnt like the Shinano example - look at Pearl Harbor. Many of our major vessels capsized or sank due to only a few torp hits - and that was once the battle was ongoing. No telling really if all the watertight doors got closed on some of those ships, but it just demonstrates how vulnerable a surface boat is to a torp if its compartments are not watertight from each other.
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Old 06-25-07, 10:50 AM   #11
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Quote:
Originally Posted by CaptainHaplo
Sorry but I have to disagree - while yes SH4 does have some historical inaccuracies - 6 torps to take down a Yamato isnt really unrealistic. Take the sinking of the Shinano for instance - took what - 3 torps - against the largest carrier japan ever built?
If you read Joe Enright's bood Shinano, he states that that ship was running in a very light condition and the Torpedo Defense System belts were completly out of the water, meaning the ship was hit right where it had no protection at all. They also preceded to try to run away at full speed, forcing water into the damaged areas which in turn caused the damage to spread.

The US battleships at Pearl Harbor were indeed in an open condition, primarily because they were at peace and totally unprepared. Capital warships at sea should always be locked up and ready. I think it's reasonable to expect to have to use 12 torpedoes or more on something the size of Yamato.
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Old 06-25-07, 11:52 AM   #12
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The Yamato was struck with no less than a dozen M14's and around 11 1,000lb bombs before she subcommed.

Even then she just rolled on her side and floated for some time untill the fire reached the powder magazine.

The ship had many inherant 'flood resistant' compartments which while even laying on her side kept the ship afloat. It wasent untill the magazine lit off and literally split the ship in two did she sink.

Now with that being said I 'destroyed' a carrier the other night with a single torpedo ! I had fired two at it and was comming about to bring the stern tubes to bear when the first torpedo hit and she went up in a ball of fire !

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Old 06-25-07, 01:49 PM   #13
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If you increase the hit points on the Yamato from the stock 800 (which IMHO is woefully below what it should be as all the battleships are @ 800.) to 2000, you'll find the Yamato MUCH more realistic in terms of torps/sink ratio. I increased all the HP of capital ships double or more what they are stock. BBs get 1500-1800 with the Yamato at 2000. It takes about 12 torpedoes to sink her now which I find more to my taste. Hit her with only 2 or 3 and she'll shrug it off as if it was a couple seagulls hitting her hull.

I find that I'm forced to aim directly at the stern with torps set for ~30ft (1944 so the depth problem is mostly fixed). I try to take out a couple of her props or her rudder so she slows down and I can take my time in sending her to meet Mr. Jones.

I also found that if I concentrate my torpedo fire towards the stern (Aft turrent and back) the water gets up over her deck and she will succumb to the ocean depths a little quicker....

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Old 06-25-07, 01:53 PM   #14
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Quote:
Originally Posted by kikn79
I try to take out a couple of her props or her rudder so she slows down and I can take my time in sending her to meet Mr. Jones.
On a side note what you say here is exactly how the Bismark met her demise. A 'lucky' torpedo strike lodged the rudder in hard to port making her a sitting duck for the other dreadnaughts which closed quickly and finished her off.

All the previous torpedoes had done minor damage small leaks and a few 'dents'.
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Old 06-25-07, 04:12 PM   #15
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Though on the other hand one penetrating shell from Prince Of Wales damaged one of her fuel tanks and put her down by the bow.

I just got a shock. I was looking through Conway's All The World's Fighting Ships 1922-1947, and found that HMS Nelson was hit by one 18" aerial torpedo that damaged the torpedo flat and let in 3750 tons of water!
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