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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | ||
Captain
![]() Join Date: Jan 2002
Location: Sweden
Posts: 493
Downloads: 15
Uploads: 0
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__________________
And God said: \"Let there be Narrowband!\" |
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#2 | |||
Watch
![]() Join Date: Jul 2006
Posts: 23
Downloads: 3
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#3 | |
Captain
![]() Join Date: Jan 2002
Location: Sweden
Posts: 493
Downloads: 15
Uploads: 0
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![]() Quote:
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__________________
And God said: \"Let there be Narrowband!\" |
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#4 |
The Old Man
![]() Join Date: Apr 2006
Posts: 1,434
Downloads: 5
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After playing for a while a patrolling various regions, you will discover a greater variety of convoy. They are not all large and heavily escorted. I've seen some with no escorts at all.
-Pv- |
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#5 | |
Captain
![]() Join Date: Jan 2002
Location: Sweden
Posts: 493
Downloads: 15
Uploads: 0
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![]() Quote:
__________________
And God said: \"Let there be Narrowband!\" |
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#6 |
Watch
![]() Join Date: Jul 2006
Posts: 23
Downloads: 3
Uploads: 0
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One one patrol I encountered a convory of about 3-4 merchants with about 2 escorts
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#7 |
Commodore
![]() Join Date: Jul 2006
Posts: 625
Downloads: 5
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the reason why merchants do not carry DC is because they are either very slow and can only make a speed of 5 or 6 knots. Or they are fast but not maneuverable enough. Merchants are made cheap with as least effort as possible. They are made to travel huge distances on same course at same speed. They cannot hunt a sub which is a warship after all.
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#8 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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There are 3 types of merchant traffic in SH4 mission files. "Lone" merchants, which are really unescorted groups of 1-4 ships. Convoys, which are always a bunch of ships, and always have 4 useless (skill=1) DDs escorting them. The third type are the troopships, most of which have escorts (can't remember since I changed them a while ago).
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