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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
XO
![]() Join Date: Mar 2007
Location: In your baffles...
Posts: 434
Downloads: 624
Uploads: 7
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Nope...not a issue or a hitch with me and I'm running a 8800 GTX.
Sunrises...sunsets....all look just fine ![]() The dither problem that has reared it's ugly head (for some),...lies elsewhere. |
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#2 |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
Downloads: 6
Uploads: 0
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This has always puzzled me too - I saw it in SH3 and again here in SH4 - I've seen it on several different cards over the years since SH3 came out - ATI 9800 Pro, nVidia 6800, ATI X800XL, and now on my nVidia 7950GT. Generally very good graphics, but the sky color/pattern rendering in both SH games really bites for some reason (sometimes really bad, sometimes barely noticeable, but always annoying). I've never been able to solve it despite lots of playing around with various driver settings and multitudes of driver and card updates and resolution changes.
Would be great if somebody could pin this down as to what's causing it.
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#3 |
XO
![]() Join Date: Mar 2007
Location: In your baffles...
Posts: 434
Downloads: 624
Uploads: 7
|
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Well I suspect that it's a by-product of the engine that runs both SH3 & 4
and that it is probably always present..through for some , like me, less so. .....At least it's not so noticable to the point of being a distraction. ( I'm a little more worried about the jap tin can with the bone in her teeth bearing down on me... ready to depth charge my a** ....to be too concerned with how the frikkin sky is being rendered!) |
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