![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
|
![]()
IIRC you can extract all the textures from your SH3/GWX installation using SH3 Extractor.
Just point it to your installation when it askes and then extract all the textures to a separate folder. Once they are all extracted, the folders/structure will named the same as the original. So you will see a folder called druck7_CR.dat and in there will be all the textures you need. To work with them or create new, you need a image suite which works with TGA files. Once you have finished, create a folder structure, like this (Name of Mod\data\Textures\TNormal\tex folder) and place your new TGA files in there. Then enable with JSGME.
__________________
![]() |
![]() |
![]() |
![]() |
#2 |
Engineer
![]() Join Date: Jun 2007
Location: 2074 nautical miles south west of San Francisco!
Posts: 212
Downloads: 71
Uploads: 0
|
![]()
Thanks guys
![]() After messing around for a few hours and downloading Microsoft Digital Imaging I was able to accomplish what I set out to do. Now my daughter is amazed at how I was able to put a picture of her up in the sub. She thinks I'm a genius. ![]() It was actually very easy to do. I might play around with this stuff more. Thanks again.
__________________
GWX3GOLD OLC "Gold" MkIId SH3 Commander D.I.D 100% Realism ! SWCs-AtlanticReaper Skin <---because it is badass! ![]() |
![]() |
![]() |
![]() |
#3 |
Chief of the Boat
|
![]()
That's precisely what I did....congrats
![]() |
![]() |
![]() |
![]() |
|
|