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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11 |
Eternal Patrol
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Oh, just write a simple program that fires at full speed, and then takes into account ammo handling, crew fatigue, sea state and relative speeds and distance, and it's all fixed.:rotfl:
Well, it's what should have been done in the first place. ![]() (Whiner's line forms on the left, behind me)
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