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#1 | |
Stowaway
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![]() Quote:
scripted one gives you more control of formations so I would probably use that one. |
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#2 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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Yeah, that's a big benefit, control of the arrangement. OTOH, I wonder how the station keeping is in a zig-zag compared to AI (random). It's certainly easier to build the units with random though instead of placing each unit by hand.
tater |
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#3 | |
Seaman
![]() Join Date: Apr 2005
Posts: 40
Downloads: 8
Uploads: 0
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![]() Quote:
But for me, it never gets that far, the inability to control when something is going to spawn kills random groups for me for anything but simulating merchant shipping lanes. I'm not sure what you're wondering about with "station keeping in a zig zag", but the AI doesn't know how to do a column turn, what happens is the leader turns and the other group members skid out at max speed to the new bearing like waterskiers towed behind a ski boat. With respect to creating decent looking zig zagging, it doesn't matter scripted or random, either way the members wil hold formation (except DDs of course) .... but subject to the problematic AI turning behavior. It becomes a question of how much wierdness you're willing to cope with. The crappy AI formation turning behavior can be ameliorated to some degree by formating multiple smaller groups so that there isn't so much "back end" in any single formation to cause its members to skid out a great distance during a zig. |
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