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Old 06-18-07, 04:01 AM   #76
stabiz
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Quote:
Originally Posted by Growler
You know what's funny?

We're cheering on the guys who are going to make our sub-lives a living hell.

We're rooting for our crack dealers.:rotfl:
:rotfl:

This is looking fantastic in every way, and all hail the GWX Dev Team! This is the best mod ever. Period.
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Old 06-18-07, 07:04 PM   #77
JU_88
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Some very generous comments there.... we thank you all.

Just to clarify regarding the AI subs - alas we cannot make them dive and surface, some things are just plain ol hard coded... to make sub AI of that level we would need;

1) SDK
2) A programmer
3) Loads of time

Thats three things we dont have, sorry
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Old 06-19-07, 02:30 AM   #78
XanderF
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Quote:
Originally Posted by ref


Ref
Question - especially visible on that last pic.

Your water looks VERY good VERY far out.

Is this a feature of GWX 1.04, or are you running some other mod to reduce the drastic tiling of the water over any kind of distance at all?

Gotta say, that's a HUGE improvement, right there, and I'd like to get mine looking the same, if possible!
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Old 06-19-07, 04:10 AM   #79
mkubani
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Good question XanderF. I was wondering about it myself.
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Old 06-19-07, 04:17 AM   #80
danlisa
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Quote:
Originally Posted by XanderF
Quote:
Originally Posted by ref

Ref
Question - especially visible on that last pic.

Your water looks VERY good VERY far out.

Is this a feature of GWX 1.04, or are you running some other mod to reduce the drastic tiling of the water over any kind of distance at all?

Gotta say, that's a HUGE improvement, right there, and I'd like to get mine looking the same, if possible!
I can't say for sure but it's probably ref's system.

It looks like AA is off but AF is on max. If you don't know what AF (antroscopic filtering) does, it basically keeps crisp, clear & detailed graphics running into the distance. For example if you have a paved road, with AF off then the details will only be 'close' to you but if AF is on then the details will be viewable into the distance.

Does look nice though.
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Old 06-19-07, 07:23 AM   #81
ref
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Dan is right, it's standard 1.03 8 km, I turn off AA when modelling, (it screws my 3d program).

Ref
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Old 06-19-07, 08:07 AM   #82
ReM
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Quote:
Originally Posted by Kpt. Lehmann
Gentlemen of the GWX dev team, my hat is off to you. It is easy enough to have big ideas... but it is an entirely different matter to make them come to life... inspite of hell or high water. You guys are truly awesome.
Amen!!
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Old 06-19-07, 09:17 AM   #83
Shipwreck
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Can't thank y'all on the GWX team enough, for the many,many hours of injoyment I'm having playing your great Mod. Thanks bros , and if y'all are in my neck of the woods, y'alls money is no good

SW
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Old 06-19-07, 10:53 AM   #84
Anvart
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Quote:
Originally Posted by denis_469
Excellent work. But soviet submarine need reworked. For example - sich conning tower was before WWII, but all boats SHCH class during WWII have standart conning towers only. And more. Submarine was have 2 45mm guns. In screenshot I saw 1 20mm Oerlicon in fore position only. 45mm guns have in Liliput library in link:
http://www.sukhoi.ru/forum/showthrea...040#post950040
Sich conning tower Shch submarine was during 1933-1937 years.
1 45mm gun have submarine III serie only.
Yes, Denis.
But also this Pike (SHCH) rather is approximately similar on real...


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Last edited by Anvart; 06-19-07 at 11:12 AM.
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Old 06-19-07, 02:17 PM   #85
u48
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Just to say GWX 1.04 is looking awesome...........Love the Heinkel He 111.............And i really hope the Focke-Wulf Fw 190 is included as well........Thanks Guys......
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Old 06-19-07, 03:30 PM   #86
Julius Caesar
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I have played SH3 a few months ago for day or two... but I just might try it again with this mod.
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Old 06-19-07, 07:10 PM   #87
bookworm_020
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My Hearty thanks to all involved with the GWX Super mod You have turned a good game into an absolute legend on a game, one that truly puts you into the heart of the action.

I'm sorry to here that you are stopping, but understand that you had to finish somewhere and you did that on a high note.

Much thanks again, and I look forward to any future work that you do on SH4 (a super mod is required, I think. Call it Pacific Tiger Expansion???:hmm
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Old 06-19-07, 07:21 PM   #88
Kpt. Lehmann
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Quote:
Originally Posted by bookworm_020
....Call it Pacific Tiger Expansion???:hmm
Cool name! I'd play it!
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Old 06-19-07, 10:35 PM   #89
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Woo! Looks good! I can't wait!
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Old 06-20-07, 01:50 AM   #90
poor sailor
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Very nice job GWX team!
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