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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 | |
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
Uploads: 0
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This is looking fantastic in every way, and all hail the GWX Dev Team! This is the best mod ever. Period.
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#77 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
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Some very generous comments there.... we thank you all.
![]() Just to clarify regarding the AI subs - alas we cannot make them dive and surface, some things are just plain ol hard coded... to make sub AI of that level we would need; 1) SDK 2) A programmer 3) Loads of time Thats three things we dont have, sorry ![]() |
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#78 | |
Samurai Navy
![]() Join Date: Jun 2003
Location: Portland, OR
Posts: 554
Downloads: 14
Uploads: 0
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Your water looks VERY good VERY far out. Is this a feature of GWX 1.04, or are you running some other mod to reduce the drastic tiling of the water over any kind of distance at all? Gotta say, that's a HUGE improvement, right there, and I'd like to get mine looking the same, if possible! |
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#79 |
Lieutenant
![]() Join Date: Apr 2005
Posts: 256
Downloads: 0
Uploads: 0
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Good question XanderF. I was wondering about it myself.
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#80 | ||
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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![]() It looks like AA is off but AF is on max. If you don't know what AF (antroscopic filtering) does, it basically keeps crisp, clear & detailed graphics running into the distance. For example if you have a paved road, with AF off then the details will only be 'close' to you but if AF is on then the details will be viewable into the distance. ![]() Does look nice though.
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#81 |
Grey Wolf
![]() Join Date: Nov 2005
Location: Mar del Plata, Argentina
Posts: 871
Downloads: 0
Uploads: 0
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Dan is right, it's standard 1.03 8 km, I turn off AA when modelling, (it screws my 3d program).
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#82 | |
Commodore
![]() Join Date: Apr 2005
Location: Brewsky, Galore
Posts: 618
Downloads: 19
Uploads: 0
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Daddy cool ![]() |
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#83 |
Loader
![]() Join Date: Jun 2006
Location: on the far side of society
Posts: 84
Downloads: 8
Uploads: 0
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#84 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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But also this Pike (SHCH) rather is approximately similar on real... ![]()
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 06-19-07 at 11:12 AM. |
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#85 |
Mate
![]() Join Date: Dec 2003
Location: England
Posts: 52
Downloads: 1
Uploads: 0
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Just to say GWX 1.04 is looking awesome...........Love the Heinkel He 111.............And i really hope the Focke-Wulf Fw 190 is included as well........Thanks Guys......
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#86 |
Stowaway
Posts: n/a
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I have played SH3 a few months ago for day or two... but I just might try it again with this mod.
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#87 |
Navy Seal
![]() Join Date: Aug 2005
Location: Sinking ships off the Australian coast
Posts: 5,966
Downloads: 1
Uploads: 0
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My Hearty thanks to all involved with the GWX Super mod
![]() ![]() I'm sorry to here that you are stopping ![]() ![]() Much thanks again, and I look forward to any future work that you do on SH4 (a super mod is required, I think. Call it Pacific Tiger Expansion???:hmm ![]() |
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#88 | |
GWX Project Director
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#89 |
Engineer
![]() Join Date: Mar 2007
Location: I think I'm lost?
Posts: 206
Downloads: 4
Uploads: 0
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Woo! Looks good! I can't wait!
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![]() "YES! Everything I do is a surprise! EVEN TO ME!" ![]() "Laws are like sausages, it is better not to see them being made." ~Otto von Bismarck "I thought so little, they rewarded me by making me the ruler of the Queen's Navy." ~Sir Joseph Porter (HMS Pinafore) |
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#90 |
XO
![]() Join Date: May 2006
Location: Serbia
Posts: 420
Downloads: 15
Uploads: 0
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Very nice job GWX team!
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