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Old 06-16-07, 07:06 PM   #1
sergbuto
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Quote:
Originally Posted by tater
How many beers would I have to buy you to make a coastal merchant or a sea truck
Making a merchant/sea truck does not really sound exciting, especially when high quality (read a lot of work) is required to keep it on the same level as other shiping in SH4. But give it some time and I am sure quite a few things will show up eventually.
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Old 06-16-07, 09:18 PM   #2
tater
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Heheh. Was worth a shot.


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Old 07-03-07, 04:06 PM   #3
punkmaster98
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Looks great, how do we get it?
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Old 07-04-07, 02:54 PM   #4
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It is in a WIP phase now.
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Old 07-04-07, 04:54 PM   #5
leovampire
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Default I am working on adding a new mission for the game

It will be called sub hunt. Trying to set it up where the JAP sub is heading to Midway Island and we caught wind of it in a Radio message intercept. And
our job will be to find it. I found a way to get the Sen Toku to not only
travel between nav points but there is a way to make it dive and surface
between some of them as well. So on our radar we will pick it up but then
lose it when it dive's and have to dive as well to use our sound equipment
to continue to track it. But this is taking time because there is a lot of testing
involved. I am also setting up the Sen Toku to have radar, and underwater
sound equipment and AI Visual so that means when they are in port like
when we go on a Photo mission they might notice or find our subs.
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Old 07-04-07, 07:39 PM   #6
Reaves
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Quote:
Originally Posted by leovampire
It will be called sub hunt. Trying to set it up where the JAP sub is heading to Midway Island and we caught wind of it in a Radio message intercept. And
our job will be to find it. I found a way to get the Sen Toku to not only
travel between nav points but there is a way to make it dive and surface
between some of them as well. So on our radar we will pick it up but then
lose it when it dive's and have to dive as well to use our sound equipment
to continue to track it. But this is taking time because there is a lot of testing
involved. I am also setting up the Sen Toku to have radar, and underwater
sound equipment and AI Visual so that means when they are in port like
when we go on a Photo mission they might notice or find our subs.
That sounds great. Pitty AI subs weren't in the game in the first place.
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Old 07-04-07, 08:19 PM   #7
leovampire
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Default the first problem I am running into

Is how I need to make this happen for one.

Another words should it be a failed mission if you don't sink it before it gets to a certain distance from Midway? Or second, should I set up a ship for it be be after specificly and then can I make the Sen Toku sink that ship? I know that Allied destroyers find it and go after it I already tested that idea.

I set up all the allied destroyers in my own game with the same sensors the JAP DD's have which was a problem once because I aproached an Allied port once underwater, because I was being plauged by JAP plane's from a Task Force, and had a DD come after me until I surfaced. Which was cool because I know in real life a couple of our subs were sunk by friendly fire.

I need to see how I can set up the Sen Toku with torpedo's and get it to use them
because to be honest I have never seen in the game anything use it's torpedo's other than a Torpedo plane. I have gone out of my way setting up situations where JAP task forces and Allied one's come in contact with each other like in the Solomons and the Coral Sea and never once did I see a Torpedo used even though
some of the ships have launchers. I have seen them Turn the turents for the launchers but never use them.

The next problem is how long are people willing to deal with a hunt mission like this?
I mean in my testing so far I have had to hunt it down for a couple of in game days
and I know most of the Sub's way points by heart so I can imagine how hard it would be for someone else doing it.
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Old 07-04-07, 09:00 PM   #8
Reaves
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If doing the mission i'd want it to be a bit of a challenge so I personally wouldn't mind a long chase. Although I would really like AI subs in the campaign layer. It would obviously be rare to find them but is it at all posible to implement them into the campaign?

Same thing with giving allied ships the ability to find subs. It could cause bother if you were sunk by a friendly but it would be more realistic. You should know better then sneaking into friendly ports.
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