![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#11 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]()
I only hear the noise if I have a test mission where I spawn very close to it.
It's not a huge problem, really. So far it seems to work reasonably well. If their depth is set to around 5m DDs etc can pass above them. Near channels into lagoons I have made an opening with the nearby nets set so the escorts may pass over them (the larger ships stay in line nicely). I can then prevent access to submerged subs via mines. You can still get in, but combined with a fair number of "elite" escorts guarding the passes, it's not terribly safe. If I were the japs I'd mine all the deep spots inside the lagoon as well in case someone decided to "go deep." tater |
![]() |
![]() |
|
|