![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#31 | |
Engineer
![]() Join Date: Nov 2003
Location: Portland, OR
Posts: 210
Downloads: 10
Uploads: 0
|
![]() Quote:
Back to topic: I agree with everything the OT said. I'd also like to add that the American TDC was done very well. The improved TC is a great improvement as well. |
|
![]() |
![]() |
![]() |
#32 | ||
Samurai Navy
![]() Join Date: Sep 2002
Location: At your mom's house...
Posts: 571
Downloads: 218
Uploads: 0
|
![]() Quote:
__________________
Active member of the 'Church of SH4'
Last edited by John Channing; 06-15-07 at 01:30 PM. |
||
![]() |
![]() |
![]() |
#33 | ||
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
Uploads: 8
|
![]() Quote:
I mean maybe less micro-managing, is that what you like? I sorta liked moving the guys around. I wish someone would tell me I'm just a dolt and I've clearly missed some important aspect that would suddenly make me appreciate the new system. Is there a way to easily move crew between damage control and their normal shifts? |
||
![]() |
![]() |
![]() |
#34 | |
Grey Wolf
![]() Join Date: Oct 2005
Location: Deep Waters
Posts: 871
Downloads: 31
Uploads: 0
|
![]() Quote:
I admit I would like it better if you assigned crew to damage control and they stayed at thier regular post till damage control teams were activated, but what I like about the SH4 crew management over SH3 is that you have 3 shifts now, and don't have to move them around to thier assigned workstations. I think this is better because I don't believe that it is the captain's responsibility to tell every one when it's bedtime. :p Also the fact that the bridge watch officer goes to his station when we surface without me having to move him there is a big plus! ![]() At this point, I've been cheating a bit by adding extra crew to the damage control stations before I leave port. I say cheating, but if I don't know any better(I've never been in the Navy or a sub) it's not really cheating, so no-one tell me otherwise. ![]()
__________________
Guess I should change my sig since SH5 has an offline mode now ![]() |
|
![]() |
![]() |
![]() |
#35 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 187
Uploads: 3
|
![]()
I think you're gonna find that this thread will naturally degenerate into an argument concerning SH4's many flaws, irrespective of my considerable influence. Besides, this thread peaked about 15 posts ago. So, I advise anybody who's thinking of making further posts in this ill-conceived thread to look elsewhere for their satisfaction.
![]()
__________________
***THE GENERAL*** |
![]() |
![]() |
![]() |
#36 | ||
Samurai Navy
![]() Join Date: Sep 2002
Location: At your mom's house...
Posts: 571
Downloads: 218
Uploads: 0
|
![]() Quote:
WarAce all the way!
__________________
Active member of the 'Church of SH4'
|
||
![]() |
![]() |
![]() |
#37 | |
Lucky Jack
![]() |
![]() Quote:
![]() ![]()
__________________
Dr Who rest in peace 1963-2017. ![]() To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT! ![]() |
|
![]() |
![]() |
![]() |
#38 | |
Samurai Navy
![]() Join Date: Sep 2002
Location: At your mom's house...
Posts: 571
Downloads: 218
Uploads: 0
|
![]() Quote:
Didn't you start off with sabatoging this thread and now you recommend finishing it!
__________________
Active member of the 'Church of SH4'
|
|
![]() |
![]() |
![]() |
#39 | ||
Grey Wolf
![]() Join Date: Oct 2005
Location: Deep Waters
Posts: 871
Downloads: 31
Uploads: 0
|
![]() Quote:
![]()
__________________
Guess I should change my sig since SH5 has an offline mode now ![]() |
||
![]() |
![]() |
![]() |
#40 | ||
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
|
![]() Quote:
If you read the various posts by UbiSoft community managers nowhere does it state that people had to beg for anything What it said was that the people who make the financial decisions had to be convinced that a 3rd patch was required. Now how could this be? How could they not know? Well, given the level of irresponsible, jeuvenile comments that flooded the UbiSoft site (and here) post 1.0 release it was almost impossible to sort out what was a real bug, what was someone expecting it to be the same as Sh3, what was someone whinning because they didn't get the feature they wanted and what was a minor issue that could easily be modded by the community. Several of us here at Subsim worked for days to sort out a real bug list for the developers for 1.2 and believe me, it wasn't easy sorting out the wheat from the chaff. PLUS... If you go to the bug list that was prepared from the posts by this community pre 1.2 you will find that almost all of the issues that were so vitally important back then were indeed addressed by 1.2 So given the above it is completely understanable that, if your responsibility is the bottom line, then you might truly wonder if 1.3 is really necessary. But instead of just saying "That's it... shut 'er down", Ubisoft comes back to the community with 2 requests... 1) Convince us that there are real problems that need to be fixed and... 2) Give us a list of the top 10 remaining issues. But insead of embracing this as an opportunity to really fix this game once and for all, the "community" does exactly what it always does... it went APE***T. Boycottts, threats of lawsuits, stupid immature polls, name calling... all of the foolishness that caused UbiSoft to question whether 1.3 was really needed in the first place. If it wasn't for Neal's efforts here and a few people on the UbiSoft site, I doubt that we would have seen a 1.3 So let's can the "made us beg" nonsense, and recognize that UbiSoft did exactly what we all want them to do... interact with the community, listen to the community and respond to our requests. JCC |
||
![]() |
![]() |
![]() |
#41 |
Samurai Navy
![]() Join Date: Sep 2002
Location: At your mom's house...
Posts: 571
Downloads: 218
Uploads: 0
|
![]()
OK!
BTW, good topic.
__________________
Active member of the 'Church of SH4'
|
![]() |
![]() |
![]() |
#42 |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
|
![]()
The General and Clayton...
Please check your pms. JCC |
![]() |
![]() |
![]() |
#43 | |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 187
Uploads: 3
|
![]() Quote:
__________________
***THE GENERAL*** |
|
![]() |
![]() |
![]() |
#44 | |||
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
Uploads: 8
|
![]() Quote:
Quote:
I'd also argue that (thankfully) the SH series is not intended to model sub ops strictly from a captains perspective. Quote:
|
|||
![]() |
![]() |
![]() |
#45 |
Medic
![]() Join Date: Apr 2007
Location: Rockford, IL
Posts: 166
Downloads: 5
Uploads: 0
|
![]()
I almost forgot!! I love how easy this game is to mod. (Thanks in no small part to the creator of JSGME and the Mini-Tweaker) You can create your experience however you want. From "Quake of the Pacific" to "RFB" it is definately a keeper!!
Also, *most* of the community here and at the UBI forums where we can engage in some intelligent conversation and give and receive help. Heck, if it wasn't for the whine boxes around here, (Maybe Neal should get some cheese to go along with it. :hmm: ) it would be absolute perfect!!! Chuck |
![]() |
![]() |
![]() |
|
|