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#1 |
Nub
![]() Join Date: Jun 2007
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I'll double check the next time a deck gun opportunity comes up, but it really doesn't seem to be a stabilization problem. The view through the sight seems steady enough. Once this behavior starts, the fall of the shot will land roughly in the same place in relation to the target. It doesn't seem to vary enough to be explained by wave action. Wouldn't waves result in shots falling randomly around the target, rather than consistantly 300 meters fore or aft? I can correct by shifting the aim if the shot falls within view, but sometimes this means cranking the site all the way to one side.
I don't have a petty officer or watch officer qualified in gunnery. In the stock SH3, even with qualification, the shooting was so bad, I just started doing it myself. Would it still help to have qualified crew when I'm doing the firing? |
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#2 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
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If you mean the DG pulls to the left or right while in zoom then this was in stock also
At times |
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#3 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,050
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Yes, I've had this as well, it pulls to left or right in varying degrees sometines as much as 10 degrees, for no apparant reason, no heading changes in the uboat, matched target ship's base course and speed. firing at it with the gun bearing roughly 300 degrees. I think it's a stock bug and can be very annoying when you're trying to hit a small target or a very distant one.
doesn't matter so much when firing at a C3 from 700m, it's bigger than the broadside of a barn, but when trying to take out a pursuing flower corvette at 5000 meters it's life-threatening ![]() |
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#4 |
Stowaway
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there is a hard coded miss factor built in to the guns as well. it will miss on purpose and be way off target at longer ranges. i've seen a shot to the bow then miss behind the stern when the target was at 90 degrees from my sub. i've even tested this on a dead calm sea and stationary with stationary target ship.
just something you have to get used to and expect to miss a lot. |
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#5 | |
GWX Project Director
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#6 | ||
A long way from the sea
Join Date: May 2005
Location: Iowa
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![]() Just cause you're Darth Vader doesn't mean we need to be saddled with the Stormtrooper School of Accuracy rejects. ![]()
__________________
At Fiddler’s Green, where seamen true When here they’ve done their duty The bowl of grog shall still renew And pledge to love and beauty. |
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#7 |
Ace of the Deep
![]() Join Date: Mar 2007
Location: Netherlands
Posts: 1,062
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I too experience this issue.
Sometimes it is way off and other times it is very easy to hit. Often I let the crew fire because my shells are flying in all directions. Sometimes being at highs speed makes it easier, sometimes it makes it worse. ![]() |
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#8 | |||
Chief of the Boat
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#9 |
Stowaway
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![]() ![]() if my deck gun guys are missing a large merchant at less than 750m, I'm putting them in the torpedo tubes, where at least they can serve SOME purpose. ![]() the experience level of your crew does have a small, i repeat, small effect on accuracy but they will and do actually miss at 750m sometimes. they give you one shot on target then one out in the boondocks so the hardcoded AI hit to miss ratio is reached to simulate realistic action on pitching deck under fire even if it is flat calm. if you notice at 750m or less when they are hitting you will see a bow shot then a stern shot because they are trying to miss but the damn ship keeps getting in the way lol. i never let the AI shoot for me because it just wastes all your ammo so man the gun yourself. Last edited by Webster; 06-23-07 at 11:31 PM. |
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#10 | |
Officer
![]() Join Date: Jul 2007
Location: Sydney, Australia
Posts: 241
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Kpt. Lehmann I didn't realise you can be a No.1 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Last edited by SpeedyPC; 02-13-09 at 07:20 AM. |
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