![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
|
Thread Tools | Display Modes |
|
![]() |
#1 | |||
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
Downloads: 0
Uploads: 0
|
![]() Quote:
Why can't I have a graphics card that has good rendering and excellent drivers under linux ? ![]() I knew that Nvidia cards rendered at 16 bit or 32bit but I didn't imagine that would have such a terribile effect on DW or on any other game that uses 16bit color. I've tried also SH III and Orbiter and these don't use 16 bit graphics but the banding is still present. What a shame. ![]() Quote:
Quote:
Its true that ATI may not have the greatest drivers on earth, but their cards are second to none when quality of the image is taken onto account. Oh well, this will be my first and last Nvidia card until they manage to improve visual quality. Live and learn. ![]() |
|||
![]() |
![]() |
![]() |
#2 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
Uploads: 0
|
![]()
Post screenshots .. maybe I don't understand what you are talking about ..
I had ATI, now I have nVidia. DW looks better I think, even with banding. But I see no banding in other games, including Orbiter. I think it is not problem of ATI or nVidia. 16 bits graphic is just obsolete, DW is only game I now which does not support 32 bits. As a developer I also absolutely see no reason for that. |
![]() |
![]() |
![]() |
#3 | ||
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
Downloads: 0
Uploads: 0
|
![]() Quote:
Its absolutely atrocious. Way way badder than what you get with an ATI card. Orbiter as far as I know lets you choose between 16 and 32 bit graphics. Even if you chosse 32 bit graphics banding is present. Its not as evident as in DW or SH 3 but its there. While you're in orbit, try zooming on the atmospheric haze at the maxmium zoom. You will see a very light banding effect. You don't notice it without zooming though. Quote:
The answer from SCS was that they couldn't for $$$ reason develop a new 32 bit graphics engine. So they used a modified (?) version from the engine of sub command. And that was 16 bit graphics. Now the irony, is that even if sub command is 16 bit graphics, it doesn't look as bad as dw does. And thats something I really don't understand. :hmm: |
||
![]() |
![]() |
![]() |
#4 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
Uploads: 0
|
![]()
Hm .. this calls for side by side visual comparison. But I only have nVidia now.
|
![]() |
![]() |
![]() |
#5 |
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
|
![]()
Err what about some screenshots? What the hell is banding btw
![]() Thx for the info that DW is supposed to be played at 16 bit. I had some minor graphics glitches with 32 bit desktop.
__________________
|
![]() |
![]() |
![]() |
#6 | |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
Uploads: 0
|
![]() Quote:
DW just always runs in 16 bits. |
|
![]() |
![]() |
![]() |
#7 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
Uploads: 0
|
![]() ![]() Look at the light reflection. You can see individial bands of colors. That is called banding. nVidia 7300 go. |
![]() |
![]() |
![]() |
|
|