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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Admiral
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Thank you Nomad for the kind words!!!
![]() My mod only changes the .cfg files for the ships mast height. The length, width, displacement etc. are all stock. I would suppose the other mods just change whatever they are into and leave stock the rest. Thats the problem we get into when two different mods are working within the same file folder, the last one to be loaded is the one the computer uses. You could look in the mod files and see what dimensions are different and in notepad change them yourself. Just make a copy of the original so you can go back to it if need be. As time goes on, like the Trigger Maru mod, bits and pieces of good mods will be put together to make an incorporated edition to the game. Thanks again for trying my work!!!
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
Last edited by CapnScurvy; 06-12-07 at 08:39 AM. |
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#2 |
Watch Officer
![]() Join Date: Dec 2005
Location: Melbourne, Australia
Posts: 331
Downloads: 75
Uploads: 0
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This is fantastic downloading now
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#3 |
Pacific Aces Dev Team
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This keeps getting better and better
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One day I will return to sea ... |
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#4 |
Commodore
![]() Join Date: May 2007
Location: Where you don't see me
Posts: 607
Downloads: 23
Uploads: 0
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Dear Captn,
I've been using this since day one and I am happy to report some hits at max dist. I do not use map updates anymore, my AOB calcs are made by using the protractor (very very handy tool indeed) and speed calcs by plotting. Ever since using this mod I feel more secure to fire my torpedoes from greater distance. Hats off for you, you're the man of the day. Thanks alot ![]() Bando |
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#5 | |
Seaman
![]() Join Date: Apr 2005
Posts: 32
Downloads: 82
Uploads: 0
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![]() Quote:
: With yours "AOB finding circles" ![]() ![]() I tried Hitman's tutorial and JP's ship dimension fix, and I always have some inacurancies when I put data into TDC (checked with posision of ships at "on" on maps). But... i find that every ship have an exact position of stadimeter to find good measurement of distace for her (instead of top of mast measurement , which is almost always incorrect). And i almost start to find every of this factor but I find now that CapnScurvy already did IT!!!! ![]() So ... Capn.. thank You for my time! ![]() You made a great work!!!! Regards and best wishes! Ad |
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#6 | |
Admiral
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Thanks all for trying the mod.
I wish to point out that this modification is for the U.S. (Imperial) unit of measurement only. The JP's Ship Dimension Fix is for Metric play. For your information: I discovered a bug while doing my testing with the Metric unit of play and using my corrected mast heights. The game will take the metric ship dimensions and needlessly convert the measurements to YARDS in the Position Keeper readout. The Recognition Manual reads in meters, but the PK numbers are in yards (they matched my figures when I ran the tests in Imperial gameplay). When the U.S. measurement is used, there is no such conversion. What this tells me is the Patch 1.1 and 1.2 have their math conversion for meter to yards backwards. I suspect this will be corrected in 1.3, but we will see. This of course is not the only factor in finding inaccurate range in both Metric and U.S. measurement. The stock mast heights are as if they were pulled out of thin air. The Hiryu having only 20 meters for stock mast height is ridiculous. A complete going over of these dimensions will have to be made by UBISoft as well. If it gets done within the next patch then I'm out of business. But that's ok by me, I can spend my time playing the game rather than trying to correct its faults.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
Last edited by CapnScurvy; 06-15-07 at 06:09 PM. |
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#7 |
Commodore
![]() Join Date: May 2007
Location: Where you don't see me
Posts: 607
Downloads: 23
Uploads: 0
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It all works like a charm
One of the most usefull mods around Great stuff I'm using the new campaign layers made by Tater, and this means firing from greater distances (they actually zig zag a lot now) so this mod is very very usefull |
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#8 |
Commander
![]() Join Date: Aug 2004
Location: Linkoping, Sweden
Posts: 479
Downloads: 176
Uploads: 0
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Will implement this fix ASAP.
Fun to see that many people onto "manual plotting/targetting ![]() It's more than half the fun I think ![]() As a matter of fact I use "Imperial" only in order to get immersed. it's a good excersize getting the feeling of both systems. Good work! <Salute> ![]() /Per
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![]() SHIV:TMo 2.5, RSRD, SCAF OLC, Ralle's modpack SHIV: WDAD, Med Campaign SHIII: GWX3 GOLD, OLCII Gold, ACM-reloaded interface mod, SHIIIcmndr 3.2, Full Realism/DiD SHIII: LSH3 2015 Cold Waters with all bells and whistles Finally SHV but still unmodded and still a noob.... ![]() |
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