![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
Uploads: 0
|
![]()
Sry for the question, but you set the TDC to use the aft tube, right ?
![]() |
![]() |
![]() |
![]() |
#2 | |
Ace of the Deep
![]() Join Date: Mar 2007
Location: Netherlands
Posts: 1,062
Downloads: 34
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#3 |
Sparky
![]() Join Date: Jul 2006
Location: Germany
Posts: 156
Downloads: 47
Uploads: 0
|
![]()
I just tried this with (GWX 1.03)
Bearing 180 Speed 0 AOB 0 and 180 the line goes perfectly through 180° for me. Is it only the green line on the map that is off or does the gyro angle idicator actually show 5°? |
![]() |
![]() |
![]() |
#4 | |
Ace of the Deep
![]() Join Date: Mar 2007
Location: Netherlands
Posts: 1,062
Downloads: 34
Uploads: 0
|
![]() Quote:
![]() When I change the bearing gauge so that the line on the overlay map goes through 180, the bearing gauge itself is at 175. Last edited by Canovaro; 06-12-07 at 11:09 AM. |
|
![]() |
![]() |
![]() |
#5 |
GWX Project Director
|
![]()
Okay, after several tests tonight, I was unable to replicate this problem more than once... and even then it was less than one degree offset to starboard. (0.66 degrees) I am unable to determine whether the problem is related to stock SH3 or to the bearing overlay itself. The problem is not unique to GWX.
I have seen occasional references to this issue over the last couple of years, and the first references to this issue ocurred prior to the implementation of Pato's bearing overlay by GWX. Considering that it appears to be an intermittant problem... I don't know what we can do to fix it. ![]() |
![]() |
![]() |
![]() |
#6 |
Ace of the Deep
![]() Join Date: Mar 2007
Location: Netherlands
Posts: 1,062
Downloads: 34
Uploads: 0
|
![]()
Okay thanks for sharing.
The big question is: is the overlay wrong or is the bearing indicator wrong? If the bearing indicator is wrong, then the stern solution will be wrong, resulting in a miss very often!, depending on range. ![]() ![]() Last edited by Canovaro; 06-12-07 at 11:05 AM. |
![]() |
![]() |
![]() |
#7 |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Suffolk, Virginia
Posts: 1,027
Downloads: 0
Uploads: 0
|
![]()
I think I remember this problem coming up in the stock game. I haven't seen it in GWX.
|
![]() |
![]() |
![]() |
#8 | |
Grey Wolf
![]() Join Date: May 2007
Location: Little Saigon, San Jose, California
Posts: 944
Downloads: 323
Uploads: 4
|
![]() Quote:
__________________
![]() |
|
![]() |
![]() |
![]() |
|
|