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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
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#32 | |
Stowaway
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#33 |
Soundman
![]() Join Date: May 2006
Posts: 148
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Ah yes, very interesting. I never calculated this manually. Well then, for those who play with that degree of realism I guess the non scaled mask is the way, for now.
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#34 |
Stowaway
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O.K. Found the working fix that will get you real aspect ratio and fix this problem:
If you have 1280x1024 resolution: Change: [G28 I120] Name=Background Type=1030;Static bmp ItemID=0x28000001 ParentID=0x28000000 Pos=0,0,1024,768 Zone= 0 768 1024 768 1 1 0x28000000 0.5 -0.5 0x28000001 -0.5 0.5 0 0 Color=0xFFFFFFFF Materials=1 Display=2;Linear Mat 0=data/menu/gui/layout/tbt_1024.tga Crop 0=0,0.125,1,0.75 MatFlags=0x9 TexFmt=0x0 To: [G28 I120] Name=Background Type=1030;Static bmp ItemID=0x28000001 ParentID=0x28000000 Pos=0,0,1152,864 Zone= 0 768 1152 864 1 1 0x28000000 0.5 -0.5 0x28000001 -0.5 0.5 0 0 Color=0xFFFFFFFF Materials=1 Display=2;Linear Mat 0=data/menu/gui/layout/tbt_1024.tga Crop 0=0,0.125,1,0.75 MatFlags=0x9 TexFmt=0x0 1024:768=1.333 1152:864=1.333 1280:1024=1.25 > if you use this one it will stretch your screen. |
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