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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1456 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Hunter killer groups begin in late 42 as was the case
Old 4 stacker DDs and a CVE to begin with till the later DE came out which replaced them You will also see an increase in the number of escorts as war progressed as well as the crew level increasing |
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#1457 | |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
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The good thing with GWX is that there is a gradual change in the DDs capability to kill you. That way you evolve (as a player) with the game
__________________
![]() http://www.thegreywolves.com/ http://wolvesatwar.com/ Download GWX and other goodies: http://hosted.filefront.com/melnibonian |
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#1458 |
Sea Lord
![]() Join Date: Feb 2007
Location: UK
Posts: 1,893
Downloads: 0
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Kap, Woolz, Mel.
Thanks for the reply, great answers. Right then, so it being the beginning of 41 for me, I think its time I got my game on. Deck gun attacks a no no pretty soon I'd wager. |
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#1459 |
Chief of the Boat
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Pssst!!...I've got tapes of the conversations....make me an offer and we'll negotiate a deal with The News Of The World
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#1460 |
Stowaway
Posts: n/a
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Thanks GWX team for all of your hard work. I have spent countless hours enjoying the fruits of your labor...Keep on on doing what you do, and we will all be looking forward to the next release!
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#1461 |
Sea Lord
![]() Join Date: Feb 2007
Location: UK
Posts: 1,893
Downloads: 0
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Guys, are contact reports of convoy sightings sometimes wrong?
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#1462 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Not if they are generated on the game map automatically
But you have to remember that convoys have built in course changes If the convoy shows on the navmap near the end of a course leg then alters course port\starboard after appearing on the map then your guesswork of its intended position may be many Km out |
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#1463 |
Sea Lord
![]() Join Date: Feb 2007
Location: UK
Posts: 1,893
Downloads: 0
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A suggestion:
Hi fellers, I have a suggestion to make for GWX 1.04 Now, it occurs to me, that the hull while submerged makes a heck of a noise, I think its a bit too noisy when you are in the green area of the depth guage, I mean, I was at 20m yesterday and the noise it made, you'd think someone was banging the outside with a hammer! Just the usual noise. it makes when you are shallow, you must knwo the one I mean. Is there any chance I could be so bold as to ask is there something you could do to make this better? The yellow and red sound effects are fine, I mean you are deep, creaking hull and thuds is expected but, I think the boat is too noisy when in the green. Just my thoughts, and I've had em a while. |
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#1464 |
GWX Project Director
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Will see what we can do. No promises though... some of the new stuff has me sweating bullets.
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#1465 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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We are ok :rotfl: |
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#1466 |
GWX Project Director
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I know... LOL, but you know me.... I'm gonna worry anyway.
![]() Last edited by Kpt. Lehmann; 06-10-07 at 11:19 AM. |
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#1467 |
Seaman
![]() Join Date: Jul 2006
Posts: 38
Downloads: 5
Uploads: 0
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Don't worry about anything, you guys! We'll love whatever you put out. We have faith in you and we'll help, however we can!
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#1468 | |
GWX Project Director
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![]() ![]() ![]() Last edited by Kpt. Lehmann; 06-10-07 at 12:31 PM. |
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#1469 |
Chief of the Boat
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A fantastic job you've done there tdean001
![]() Danke Kaleun ![]() ![]() |
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#1470 |
Sea Lord
![]() Join Date: Feb 2007
Location: UK
Posts: 1,893
Downloads: 0
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Thanks, Kap and the rest of the Wolves... That thumping is really doing my head in now.
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