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Old 06-09-07, 05:07 PM   #1
thasaint
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Quote:
Originally Posted by nomad_delta
Sounds excellent; I'll download & try it out for my next campaign. I'm switching to 100% realism for my next run so that should be interesting.

Just out of curiosity, did you happen to change the cargo loadouts for any of the merchant shipping? I'd read elsewhere that the reason it can often take so many torpedos to kill merchants and especially tankers in the stock campaign is that they're almost all empty or carrying only basic freight. That is, no oil or fuel for the tankers, and never any ammunition or such for the merchants, making them much harder to kill than they should be.

I think someone had mentioned that it should be possible to use Mcoca's Automated Editor to apply random cargo loadouts to the entire campaign to fix that, and I was thinking of making an attempt at that myself. If you've already done something similar, though, I'll just use yours.

Thanks!

nomad_delta
agreed

in a jap bound convoy i hit a large modern tanker with 6 torps and it sailed along at the same speed like nothing happened, hits spread out, including 1 under the stack... wouldn't a tanker bound for japan be filled with oil or fuel or something?
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Old 06-09-07, 07:52 PM   #2
Lagger123987
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What's Compagin Layer?
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Old 06-09-07, 08:02 PM   #3
tater
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SH4 uses a layered set of missions to generate a campaign. It's broken into time periods, and for each block of time there are missions for lone merchants, convoys, troopships, task forces, etc. All these are "layered" (loaded on top of each other concurrently).

I took the existing layers run in the campaign and made some changes.

I reduced a lot of the traffic so it didn't feel as much like a shooting gallery.

I altered the composition of the TFs so they would be a little more different from each other, and not so much like the entire Combined Fleet every few days.

I also set all the traffic to zig-zag, instead of the straight line paths they take in the stock game.
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Old 06-11-07, 01:36 AM   #4
tater
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I started messing with things a little more seriously. So far I've only done the 2 earliest TF layers, but I added Traffic to Palau and Truk, and from there to Rabaul and Kavieng. Now I need some coastal guns.

I also think in lieu of reefs, I'm gonna net in Truk. It'll be full of juicy targets, but god help you if you try and go in there. Ditto Palau.
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Old 06-11-07, 05:43 AM   #5
Argus00
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@ tater - great job, mate

Re. Truk and Palau - I've always loved a good challenge
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Old 06-11-07, 07:12 AM   #6
Hitman
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This is a much needed work, your doing a great service to us all Please keep it coming!
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Old 06-11-07, 11:58 AM   #7
tater
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I got through the spring of 1942 so far. Truk now has a "reef" of sub nets with a few passages. The gaps are patroled, however. Palau is next. I'll zip it up and release an update soon.

I'm still having Midway issues. Like the default Midway battle, it's date related.


Grrrr.

tater
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