![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#16 |
The Old Man
![]() Join Date: Apr 2006
Posts: 1,434
Downloads: 5
Uploads: 0
|
![]()
You might also want to read other threads on this same subject:
http://www.subsim.com/radioroom/showthread.php?t=116020 -Pv- |
![]() |
![]() |
![]() |
#17 |
Engineer
![]() Join Date: Apr 2007
Location: Surrey, British Columbia
Posts: 214
Downloads: 7
Uploads: 0
|
None of the the files work for me. I get a CTD on the please wait screen. I've tried both 0.5 and 0.6. I checked multiple times, and the only time it worked was when I didn't have it enabled.
__________________
Since ancient times, there has never been a war that did not have a political character. -Máo Zédong Friction is the only concept that more or less corresponds to the factors that distinguish real war from war on paper. -Carl von Clausewitz |
![]() |
![]() |
![]() |
#18 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]()
Are you running from a save game in a career, Shyzar? That would CTD this for sure cause it won't match the save state.
My mod would only work for a new career. For you career in progress there is nothing to do. If you went to port (Hawaii), you'd come out for the next patrol after the battle was over. In the stock game, the forces are set to leave home in january, and the mission is set to start in june. Result? No midway. |
![]() |
![]() |
![]() |
#19 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]()
BTW, I will up a quick mod later that you can add on top of this. It will change the campaign.cfg to allow this layer in a single mission, and also include a single mission placing your sub right in the path of the Nagumo force. This will allow easy testing of it (or massive sinkings
![]() tater |
![]() |
![]() |
![]() |
#20 |
Grey Wolf
![]() Join Date: May 2007
Location: 11SMS 98896 10565
Posts: 756
Downloads: 0
Uploads: 0
|
![]()
Although I haven't loaded this mod yet, and I truly hope with this upcoming patch, or the next patch, if there ever is a 1.4 . . . that they will fix the "stock" historical overlays . . . we greatly, as a community, appretiate all the effort you have taken to make our game play that much more enjoyable.
__________________
"The Federation needs men like you, doctor. Men of conscience. Men of principle. Men who can sleep at night... You're also the reason Section Thirty-one exists -- someone has to protect men like you from a universe that doesn't share your sense of right and wrong." -Sloan, Section Thirty-One ![]() ![]() |
![]() |
![]() |
![]() |
#21 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]()
I'd be surprised if the patch (any patch) touches them at all, frankly. They have som many real problems to fix, and the missions... well in terms of the campaign we have the "SDK" for that, it's the mission editor. Actually, with Mcoca's Automated Editor, we actually have more tools than the devs do.
The only Dev work that would really help the historical missions (IMO) would be to improve the AI. Since they can't fight realistic surface engagements, it makes historical overlay battles pretty unsatisfying. |
![]() |
![]() |
![]() |
#22 |
Grey Wolf
![]() Join Date: May 2007
Location: 11SMS 98896 10565
Posts: 756
Downloads: 0
Uploads: 0
|
![]()
Will we need to create a new mod to fix every noticable naval battle . . . and the ones that are completely absent . . . or are there plans to create one massive mod?
__________________
"The Federation needs men like you, doctor. Men of conscience. Men of principle. Men who can sleep at night... You're also the reason Section Thirty-one exists -- someone has to protect men like you from a universe that doesn't share your sense of right and wrong." -Sloan, Section Thirty-One ![]() ![]() |
![]() |
![]() |
![]() |
#23 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]()
There are certainly some planes. The lack of "persistance" is a bit of an issue. I'm personally interested in having ships be where they belong (warships). Once the mjor engagements are combined with ships sitting at anchor at truk and in the inland sea, the number of warships at large (including escorts) will be very low indeed.
|
![]() |
![]() |
![]() |
#24 |
Grey Wolf
![]() Join Date: May 2007
Location: 11SMS 98896 10565
Posts: 756
Downloads: 0
Uploads: 0
|
![]()
Even in games such as PTO . . . running into a fleet of ships away from major ports/bases . . . was something of a rarity . . . it's a large ocean . . . and except for DEs and maybe a handful of DDs . . . a warship is very rare indeed . . . otherwise every nation would have a handful of cruisers and battleships . . . which they did not. Only those who could affored to defense their seabased supply lines. Shoot . . . even today cruisers are such a rarity . . . as long as CVs . . . they are todays BBs, when you compare the numbers.
__________________
"The Federation needs men like you, doctor. Men of conscience. Men of principle. Men who can sleep at night... You're also the reason Section Thirty-one exists -- someone has to protect men like you from a universe that doesn't share your sense of right and wrong." -Sloan, Section Thirty-One ![]() ![]() |
![]() |
![]() |
![]() |
#25 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]()
'Cept for the USN of the period. We built nearly 800 DDs/DEs during the war, 140 carriers (mostly CVEs), etc.
![]() tater |
![]() |
![]() |
![]() |
#26 |
Grey Wolf
![]() Join Date: May 2007
Location: 11SMS 98896 10565
Posts: 756
Downloads: 0
Uploads: 0
|
![]()
I am suprised that alot of our allies aren't getting more of our stricken vessels . . . rather then becoming artificial reefs . . . I mean the Philippine Navy could use one or two old Spruances . . . but that's off topic.
I have to ask, does the game keep the actual numbers of the IJN ships . . . and would future Mods be able to assign names to all the warships . . . that way we can have names to the ships we sink?
__________________
"The Federation needs men like you, doctor. Men of conscience. Men of principle. Men who can sleep at night... You're also the reason Section Thirty-one exists -- someone has to protect men like you from a universe that doesn't share your sense of right and wrong." -Sloan, Section Thirty-One ![]() ![]() |
![]() |
![]() |
![]() |
#27 | |
Commander
![]() Join Date: May 2007
Location: a mile behind the sign"end of civilisation"
Posts: 444
Downloads: 24
Uploads: 0
|
![]() Quote:
Directly after refit,a mile or so from my sub,3 friendly airman where in the water so i went there and picked them up.So to answer you Q : I think yes! |
|
![]() |
![]() |
![]() |
|
|