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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
XO
![]() Join Date: Mar 2007
Location: In your baffles...
Posts: 434
Downloads: 624
Uploads: 7
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Thanks Captain...
I have no idea how to use a hex editor ![]() If you could make a JSGME version of this mod, I would be glad to share any credit with you for making it available to the less technically saavy skipper's. ....and I would of course be grateful too. Let me know if this is agreeable to you. Cheers! ![]() |
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#2 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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Sorry, deleted my earlier post by mistake :p
Sure can do. Gonna grab some dinner here...20min. |
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#3 | |
XO
![]() Join Date: Mar 2007
Location: In your baffles...
Posts: 434
Downloads: 624
Uploads: 7
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![]() Quote:
Thanks Captain...You are and officer...and a gentleman! ![]() |
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#4 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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Cheers man
![]() I tested it and I get OK readings my end in the MT. Actually I am just gonna use it as is...did not have any conflicts with any other mods...I really thought I would ![]() If you want a crash course in rudimentary hexediting PM me. |
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#5 |
Canadian Wolf
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Great work making this JSGME compatible lads
![]() RDP |
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#6 |
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
Downloads: 340
Uploads: 1
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Wanted to use it but it conflicts with the RFB v2.8 scene.dat.
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#7 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
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Sadly also conflicts with Trigger Maru.
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