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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#14 |
Soundman
![]() Join Date: Apr 2005
Posts: 147
Downloads: 18
Uploads: 0
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Sounds incredible. Kind of like what GWX did for SH3 from a campaign standpoint. The number of contacts in stock really was obscene. I only did 3 patrols but in each patrol I intercepted 3 large task forces without even trying (bagging, a BB, a CV and a Yamato BB, 2 of the 3 in an S class). I expect my CMOH in the mail any day now
![]() This sounds like some very good work!!! especially the zig-zaging and speed changes |
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