SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 06-06-07, 12:25 PM   #11
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
Default

I went back the other day and started doing stuff I had meant to do, but didn't. I started in my own layers by changing the TF ships around a little, dumped the GENERIC from many to avoid Yamato being around too much, etc. I also radically changed the CV TFs, reducing them, and increasing the spacing between ships (as much as the game allows for AI units).

I just went back and looked at the 41 layer (which is really dec 41 through the end of Feb 42). It is seriously fubar in stock. All told in "41" i deleted more than half the groups I think. There were convoys leaving places that the japanese didn't even own, etc. The other groups I reduced a fair bit convoy wise. Ditto merchant traffic. No more jap merchants coming and going from Port Moresby, etc.

All the timings are greatly increased for "special" stuff like TFs, troop convoys (huge liners), etc. In stock there were so many troop convoys you could sit in one spot and have a several pass within 20 miles every day sometimes. I also reduced the chances of anythign generating contact reports. Before I release this, I will go back and pick a few that pass under areas where they would be more likely to be spotted and increase the % a bit. Contacts are a huge problem, frankly. You can only pick the chance per group. Better would be to have a marker with a radius on the map (with start/end dates). Anythign inside that circle would take the detection chance in the circle, too bad they didn't do it that way.

I will try and get something out tonight if possible. It's really usable as it is, but for a wide release I want to clean it up a hair.

Note that my campaign also changes the Roster and the cfg files for 2 IJN ships, the minelayer, and the subchaser. In my campaign they are switched to "corvettes" so that the "patrol craft" are only the coastal riverboats. I need to make sure they are not at sea (I might have missed a few). I also might need to mess more with the harbor traffic layers to make sure there are some subchasers in the mix.

Note that there are serious gaps still, this was mostly a change to stock layers, the Slot is still pretty barren, etc, I haven't gotten around to that.
tater is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:36 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.