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Old 06-05-07, 10:14 PM   #1
tater
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Turns out that in the stock game DDs have radar. It's air search radar but it shares the same bug as the SD and detects ships and periscopes.

I'm still intrigued with this. Perhaps the mod could be a new active sonar that only goes to a depth of 100ft or so, with very very short range.

A similar technique could be used to mod ijn MAD gear. Active sonar, but with no ping sound. Have the distance it detects from the plane set to 100m or something, low enough flying planes could get you submerged.

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Old 06-05-07, 11:10 PM   #2
vindex
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Stock DD's have radar? That's news to me. I shadow lots of convoys using my radar and the escorts never do anything unless I get within visual range, then they make a beeline right at me.
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Old 06-05-07, 11:32 PM   #3
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Not right away, but many have this:
Code:
[Sensor 9]
NodeName=R01
LinkName=Type13
StartDate=19421001
EndDate=19430901
in their sns file.

That is an air-search set. The problem is that it also seems to detect ships as a bug. It isn't as effective though. Oddly, some people reported always having DDs head right at them, where I have trouble getting them to notice me.
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Old 06-17-07, 03:50 PM   #4
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well i found out why planes and ships dont attack periscopes...

devs nerfed the visual sensors, can fix it two ways...

first reduce surface to real low value in sim.cfg however this has to ben ~10-50 for them to see a scope, while most mods are running it at 150-100. Default SH3 has 400 for the surface factor for visual...

I kinda figured they must have nerfed it elsewhere then...

It is in AI sensors, the AI visual sensor in SH3 has a sensitivity of 0.0000 in SH4 it has been nerfed to 0.300000

I suggest changing it 0.0000 in sh4 this will require re-doing sensors in the sim.cfg again, but GWX settings may work properly now...

Now planes and ships will attack scopes...

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Old 06-17-07, 03:52 PM   #5
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I need to test to see if this will also allow DDs to spot and avoid torpedos..
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Old 06-17-07, 04:26 PM   #6
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Wow, great find.

I guess if this prevents night attacks on the surface (I just read about one where the boat got within 700 yards of a jap DD before she was spotted), then perhaps the night modifiers can be messed with.

<G>

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Old 06-17-07, 04:50 PM   #7
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How does the AI sensors file deal with range? If you set it so it'll see a periscope at X meters, will it ever be possible to shadow a TF from the edge of visual range?

If such a drastic improvement in the sensors was a problem, would my idea of making a new visual sensor work? The new one would be the scope spotting variety, but would have a much shaper drop with range, or just a short max range...

I don't know enough about how they work.
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