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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
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Actually, on the issue of the 'too close to the radar' issue, I've been looking at it and changing the angularangle isn't the best solution to the problem. I looked around with the angular angle at its stock value of 75 and then with it at 57 and I must admit 57 is much better. Having been in a Balao class sub's radio room just a couple of weeks ago the 57 value gives a great cramped feeling that the real sub had.
I wonder if there's any way to just pull back the viewpoint and tilt it down a bit so that we can get everything we need in view? I think we need to get the camera gurus in here. I've sent a message to Mav87th. Maybe he can come up with something.
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#2 |
Seaman
![]() Join Date: Apr 2005
Posts: 36
Downloads: 33
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First patrol startet with 1.28, also got one large freighter, 12 torpedos fired, 2 dud, 2 deep runners, 3 shot with wrong calculated speed, 5 hits. Well I need less for cruisers but that's another bug in the game I guess.
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