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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Officer
![]() Join Date: Jan 2007
Location: england
Posts: 241
Downloads: 117
Uploads: 0
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who else is waiting for the 1.3 update BEFORE you install any of the mods in case the 1.3 update does not work with your mods . i am.
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#2 |
Captain
![]() Join Date: Jan 2002
Location: Sweden
Posts: 493
Downloads: 15
Uploads: 0
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Me too. I'm also planning to get started with some mods of my own once 1.3 is out.
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And God said: \"Let there be Narrowband!\" |
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#3 |
Officer
![]() Join Date: Jan 2007
Location: england
Posts: 241
Downloads: 117
Uploads: 0
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#4 | |
Canadian Wolf
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You can uninstall with JSGME your current mods when the patch comes out, then try them afterwards to see what ones work, try a few at a time as to pinpoint any problems. Hopefully they take their time with the patch, chances are there won't be others. Good Hunting ![]() RDP |
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#5 |
XO
![]() Join Date: Mar 2007
Posts: 420
Downloads: 5
Uploads: 0
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The only mod I've put in my version was the one to change the active command buttons on the bottom left from yellow to green when active.
Oh! and I've also edited my contacts file and 5 days out from Perth and not a single contact by radio ... all contacts have been physical! Wooh Hoo!
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----------------- Snuffy! |
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#6 |
Lucky Jack
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Currently I just use texture mods that do not conflict with new code. I also use the JSGME program. Simply an awesome tool.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#7 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
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Why wait? Patch 1.3 could be months away. Use JSGME and run all the mods you want with patch 1.2. Then when 1.3 comes out, uninstall them all in about ten seconds. Once they become compatible with 1.3, download them and enable them again.
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#8 | |
Captain
![]() Join Date: Jan 2002
Location: Sweden
Posts: 493
Downloads: 15
Uploads: 0
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__________________
And God said: \"Let there be Narrowband!\" |
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#9 |
Canadian Wolf
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There are some great mods
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#10 |
Watch
![]() Join Date: May 2007
Posts: 22
Downloads: 0
Uploads: 0
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The only MOD that interests me is the Patrol MOD but it looks like 1.3 will correct the stuff that MOD fixes. I also like the idea of a captains cabin area of the sub where I can go between actions. So I'm hoping someone develops that MOD further. I know people have tried working on it but its not there yet.
LCDR D. C. Limback USS Drum SS-228 |
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#11 |
Bosun
![]() Join Date: Sep 2006
Posts: 63
Downloads: 0
Uploads: 0
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i dont know about any of this. i want in on the action too. plz to explain... why do some ppl wait? i mean doesnt seem rational. i modded a bit. but only a bit like radio+dark manual+ship dimentions. why say that 1.3 will make incompatible? also, what;s so great about 1.3?
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Three can keep a secret, if two of them are dead. ![]() |
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#12 | |
Canadian Wolf
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![]() Quote:
![]() Originally Posted by TDK1044 Why wait? Patch 1.3 could be months away. Use JSGME and run all the mods you want with patch 1.2. Then when 1.3 comes out, uninstall them all in about ten seconds. Once they become compatible with 1.3, download them and enable them again. I think you may be the first person that is asking what is so great about the 1.3 patch. There are still some glaring bugs ( see the bugs thread ) that need to be fixed, lets hope 1.3 does the job so modders can do the rest. Good Hunting ![]() RDP |
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#13 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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To put it in a nutshell
1.) We have no idea how long it will be untill we see 1.3 2.) There are many mods that add alot to the game. 3.) Ill probably do a full clean re-install once 1.3 is released. Why would I wait ? |
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#14 | |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
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With the excellent JSGME mod enabler, anyone can now add and removed mods quickly and easily. I added another mod a few hours ago, and from the time of my selecting it, downloading it, extracting it, placing it in the mods folder and finally enabling it in JSGME was less than 60 seconds. The answer to your question regarding patch 1.3 is that the Devs will be making significant code changes within the game, and the modders will need to assess how these code changes effect their mods. In some cases the changes won't touch existing mods, and in some cases they certainly will. Therefore, when patch 1.3 comes out, anyone wishing to install it and use mods should disable all their current mods and then install patch 1.3 and wait for the 1.3 version of the mods to become available. |
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#15 |
Engineer
![]() Join Date: Apr 2007
Location: South of Buffalo N.Y. USA
Posts: 209
Downloads: 0
Uploads: 0
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I haven't DL most of the mods 'cause there hosted on sites I can't access; filefront I get errors just going to that site, an another I get timed out all the time, an another always says this file is no longer avalible. Rapidshare is one I can access an to think it's associated with warez.......... GO FIGURE.........
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