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Old 06-02-07, 06:07 AM   #181
Redwine
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Quote:
Originally Posted by Mraah
Quote:
Originally Posted by RICH12ACE
hi will this be put into the 1.3 update??:hmm: i hope so. [ did the radar look like this in the REAL us sub??]
When 1.3 is released I'll see if any changes were made and work from there. I don't know if what I designed is really used in the sub of that era. From my info it's probably as close as it can be, except for the way the radar contacts are displayed.

Mraah
The work/job you made here is just amazing Mrahh !!!
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Old 06-02-07, 06:09 AM   #182
ReallyDedPoet
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Yeah, awsome work

RDP
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Old 06-02-07, 06:19 AM   #183
Redwine
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Quote:
Originally Posted by Bear
I have a Hex editor, but I have never tried to use. I am sure there is a tut somewhere if I get messed up. I printed off your pages to use as a blueprint. I will let you know how it works. I am at work now and won't be able to work on it until tomorrow. I used to use NV GeForce all the time. But now I can't remember why I switched.

Thanks Again, I will let you know how it works out.
I was not at home yesterday and same today, i am in my last minutes at home today.

I was cutting 250 kg of pig meat to make "home made longanizza" (some kind of salami) :rotfl::rotfl::rotfl: we need to proccess it today.

Just open the file with the Hexe-editor, use the find button to localize the lines AngularAngle or Radar.

look for the speciphied number i highlighted in yellow and change them to looks like in the screen shots.

Highlight the number you need to change and and press a key number, it will be changed.

no cience, no special skill needed.

If not, just use this, my one...

http://rapidshare.com/files/34795347/Cameras.zip.html

Sorry Filefront doesnt works right now, i put it at Rapidshare... file contains a camera mod from Beery.

But will be great if you loss the scare to tweak the file, and you do it yourself...just try, you will found it so easy
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Old 06-03-07, 06:43 AM   #184
Bear
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Default Huzzah! Huzzah, Huzzah!!!

Mraah - It works like a charm, great, very good even. I lke it. I put in better card and the resolution defaulted to 1280x1024 and your PPI screen looks great. You might still want to consider making a 1024 for slower cards/displays.

Redwine - For smaller radar contacts and all the help with me to get my screen problem sorted out.

Cannonicus - For the idea on how and the first way to make the radar screen bigger.

BIG THANK YOU TO ALL OF YOU

NOW, if we could turn the damn thing off.
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Old 06-03-07, 08:38 AM   #185
Mraah
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Quote:
Originally Posted by Bear
Mraah - It works like a charm, great, very good even. I lke it. I put in better card and the resolution defaulted to 1280x1024 and your PPI screen looks great. You might still want to consider making a 1024 for slower cards/displays.
Great! I'll see if I can design a 1024 size set. Did you still need to increase the range text size or have you done that via the tweak or is the subject mute with the new card?

Mraah
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Old 06-03-07, 10:28 AM   #186
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Thanks Bear!...

Glad to be able to contribute to my fellow skipper's greater enjoyment of SH4.

Thanks to Mraah, and the superb work he's done,for the inspiration

Last edited by Canonicus; 06-03-07 at 10:40 AM.
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Old 06-03-07, 12:54 PM   #187
Anvart
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Quote:
Originally Posted by Mraah
For those who are curious about the changes in the PPIRadarPS.fx file ...

PS stands for Pixel Shader. VS stands for Vertex Shader.
...
So here's the change (orange is my addition) :

float4 f=tex2D(fadetex,In.Tex0)+tex2D(grid,In.Tex1);
...
Hi, Mraah and RedWine.
Not bad guys. Very nice pictures.
But your mod does not support a DevTeam plans and does not work in a mode of radar noise.
I think my variant of a script (PPIRadarPS.fx) is more good (correct).
Look pictures:
Usual mode.


Radar noise mode.

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Last edited by Anvart; 06-03-07 at 02:01 PM.
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Old 06-03-07, 01:26 PM   #188
Bear
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Mraah - I think increased text font is mute issue with new card and magnification. Thanks Again - Going on patrol and check this radar out in combat.
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Old 06-03-07, 01:58 PM   #189
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Very nice Anvart... !

How do you edited the range text ?

Share your files please.
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Old 06-03-07, 02:05 PM   #190
Anvart
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Quote:
Originally Posted by Redwine
Very nice Anvart... !

How do you edited the range text ?

Share your files please.
You know where my mods are located ...
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Old 06-04-07, 07:03 AM   #191
Mraah
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Quote:
Originally Posted by Anvart
Hi, Mraah and RedWine.
Not bad guys. Very nice pictures.
But your mod does not support a DevTeam plans and does not work in a mode of radar noise.
I think my variant of a script (PPIRadarPS.fx) is more good (correct).
Excellent work Anvart!!

Thank you for your improvement! I'll PM you.

Mraah
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Old 06-04-07, 07:12 AM   #192
Mraah
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V1.22 Changes

1. Anvart's FX change.
2. Working radar set

I'll need time to change the grid layouts and masks.

EDIT : Pending Anvart's permission to include his changes.
EDIT : Hmm, can't seem to get it to work.


Mraah

Last edited by Mraah; 06-04-07 at 09:15 AM.
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Old 06-04-07, 09:48 AM   #193
Bando
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Mraah, Anvart, Redwine and the other modders,

All of you are doing such a good job, you give people so many options that I am confused.

All the radarscreen updates on this thread are good, and now Anvart adds to the discussion with yet another good one, even with radar noise.

Decisions, decisions.:hmm:

Hope you can get a solution that's satisfying all of you great modders.

Thanks for all your work, all of you

Bando
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Old 06-04-07, 09:52 AM   #194
Redwine
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Quote:
Originally Posted by Mraah
V1.22 Changes

1. Anvart's FX change.
2. Working radar set

I'll need time to change the grid layouts and masks.

EDIT : Pending Anvart's permission to include his changes.
EDIT : Hmm, can't seem to get it to work.


Mraah
I like the yet done PPI masks, but i like the Anvarts elimination of the tex word "Range".... with the .act file...
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Old 06-04-07, 01:18 PM   #195
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nevermind.
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