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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#8 |
Sea Lord
![]() Join Date: May 2005
Location: Under a thermal layer in chilly Olde England
Posts: 1,842
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Kurtz, the engine room is just a quick looped animation of a photograph with a couple of the lifters copied and pasted then moved and rotated a little - done in Photoshop - as you might expect. If SH3 could display a GIF file, then it could indeed be put into SH3, but whether SH3 can actually do that is another matter!
With regards to a sequel Joea, you might like this one too - not done by me, but this really is hilarious: ![]() |
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