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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#22 | |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,739
Downloads: 825
Uploads: 4
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![]() Quote:
1) the local clock Hour section updates according to your Longitude positions of increments of 7.5 degrees. So the between 7.5W-22.5W (and so on) the local clock hour time is an hour behind GMT. The minutes section so far is absolutely useless. 2) The mod almanac is accurate, as I've tested it at various longitude and latitude combinations and it is spot on as the GMT clock locks onto the nearest Longitude meridian. The problem come in when you reload a saved game, the GMT clock now changes it's reference point - usually Greenwich So when starting at Kiel GMT ref is first at 15East but as you pass Greenwich en-route to the atlantic you most probably will save the game and reload later. Check the GMT clock. You now must make allowances for this change, and you'll find the almanac times still accurate enough. ![]() |
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