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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#3 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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Yeah, there is a random seed for each patrol I have noticed.
So if DC damage is in a range from 10 to 50 (making up numbers), with an equal chance of each value, is the die roll deterministic based on the random seed? So if you have a bad seed ALL DCs will do 50, instead of just 2.5% doing 50, 2.5% doing 49, and so forth? That would be truely horrid design IMO, so goofy it cannot be the way they did it. That would mean that if a DD has a 2% chance of spotting you every minute, with a bad seed the die would be rolled at the beginning, and the DD would never see you after any number of tries because instead od having a shot at "rolling" a 1 or 2 every minute, it will have rolled "5" the beginning of the patrol, and you'd effectively be invisible until you do something only seen on a roll of 5% or better. Last edited by tater; 05-31-07 at 11:09 AM. |
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