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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: May 2007
Posts: 36
Downloads: 0
Uploads: 0
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I agree with Driftwood. Guys from RFB modes team pls. I know exactly that it was very big problem with MK14 torpedo. But it was:
1. too deep running (3 meters) 2. dud problem especially when the torpedo hit on angle close to 90 degrees (sic!) problem with contact detonators 3. too soon explosion made by problems with magnetic detonators 4. problems with holding gyro angle – torpedo simply turned around – seldom problem I there were problems with torpedo up to late 1943 and highest score for a sub (not even one captain) around 110 000 BRT. Love your mode, especially this compromise between map update and as well with not given too much information. Please give some of us maybe little hardened but not as this one version with torpedo run. 10 shots and no one going on the truck – a little too frustrating. Thank you for you job anyway – I replaced the file with original one and too easy I have to admit. |
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#2 |
Mate
![]() Join Date: Feb 2008
Posts: 52
Downloads: 58
Uploads: 0
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Hello,
I had originally posted the following message in a seperate thread, but someone recommended I post my message here. I have SH 4 with patch 1.4 installed, and am running the Real Fleet Mod that is compatible with 1.4. I am commanding the S-18 during the navigation class in submarine school. The sub doesn't even respond when I hit the p key. I have to manually move the depth gauge to get the sub to dive or select crash dive. I would appreciate your help with getting the sub to dive. Thanks, Walter |
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#3 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
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A couple of suggestions for ya. First, you should really post your RFB questions in the current RFB thread entitled "RFB 2.0". A new team has taken over the development of this Mod since Beery, and all questions should be directed there. Second, I strongly urge you, if possible to purchase SH4 Gold, which contains the U Boat missions and updates the game to v1.5, or to purchase the seperate 1.5 download for $10.00. This is the latest version of the game, and all the major mods are based on 1.5. Just some friendly advice
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#4 |
Mate
![]() Join Date: Feb 2008
Posts: 52
Downloads: 58
Uploads: 0
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Hi, Thank you for taking the time to respond to my post. I will post my message in the thread you recommended. Before purchasing an add-on, I want to get SH4 to work properly in the sense tha my sub and I can respond to the tasks specified in the Submarine School classes. My research has led me to learn that other people have reported problems getting the S-18 to dive with the RFB mod.
As an aside, several years ago, I purchased SH4, but I lost interest in the game because I could not get the deck gun to work properly during the artilerary training class. A few days ago, I developed a renewed interest in SH4. I hope to be able to graduate from submarine school eventually. Sincerely, Walter |
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#5 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
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Hi Walter. I use RFB, and I love it! Combined with the RSRD mod wich introduces historical shipping lanes and traffic, I won't play the game without them. Again, I urge you to update to 1.5 either by purchasing the seperate download, or getting the Gold edition (that's what I did) so everything is in one package.
I'm not familiar with the S boat dive problem, but it may be something that was addressed with the 1.5 patch, as were other bugs. |
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