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#1 |
Stowaway
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Not really a military rule but one that everyone should keep in mind when planning a trip.
"Time to spare go by air, more time yet go by jet!" ![]() ![]() Last edited by waste gate; 05-30-07 at 08:53 PM. |
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#2 |
Wayfaring Stranger
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No thread on military rules would be complete without:
Murphy's Laws of Combat 1:Friendly fire - isn't. 2:Recoilless rifles - aren't. 3:Suppressive fires - won't. 4:You are not Superman; Marines and fighter pilots take note. 5:A sucking chest wound is Nature's way of telling you to slow down. 6:If it's stupid but it works, it isn't stupid. 7:Try to look unimportant; the enemy may be low on ammo and not want to waste a bullet on you. 8:If at first you don't succeed, call in an airstrike. 9:If you are forward of your position, your artillery will fall short. 10:Never share a foxhole with anyone braver than yourself. 11:Never go to bed with anyone crazier than yourself. 12:Never forget that your weapon was made by the lowest bidder. 13:If your attack is going really well, it's an ambush. 14:The enemy diversion you're ignoring is their main attack. 15:The enemy invariably attacks on two occasions:1-when they're ready 2-when you're not. 16:No OPLAN ever survives initial contact. 17:There is no such thing as a perfect plan. 18:Five second fuzes always burn three seconds. 19:There is no such thing as an atheist in a foxhole. 20:A retreating enemy is probably just falling back and regrouping. 21:The important things are always simple; the simple are always hard. 22:The easy way is always mined. 23:Teamwork is essential; it gives the enemy other people to shoot at. 24 ![]() 25:Never draw fire; it irritates everyone around you. 26:If you are short of everything but the enemy, you are in the combat zone. 27:When you have secured the area, make sure the enemy knows it too. 28:Incoming fire has the right of way. 29:No combat ready unit has ever passed inspection. 30:No inspection ready unit has ever passed combat. 31:If the enemy is within range, so are you. 32:The only thing more accurate than incoming enemy fire is incoming friendly fire. 33:Things which must be shipped together as a set, aren't. 34:Things that must be together in order to work, can't be shipped to the field that way. 35:Radios will fail as soon as you need fire support. (Corollary: Radar tends to fail at night and in bad weather, and especially during both.) 36:Anything you do can get you killed, including doing nothing. 37:Make it too tough for the enemy to get in, and you won't be able to get out. 38:Tracers work both ways. 39:If you take more than your fair share of objectives, you will get more than your fair share of objectives to take. 40:When both sides are convinced they're about to lose, they're both right. 41:Professional soldiers are predictable; the world is full of dangerous amateurs. 42:Military Intelligence is an oxymoron. 43:Fortify your front; you'll get your rear shot up. 44:Weather ain't neutral. 45:If you can't remember, the Claymore is pointed towards you. 46:Air defense motto: shoot 'em down; sort 'em out on the ground. 'Flies high, it dies; low and slow, it'll go. 47:The Cavalry doesn't always come to the rescue. 48:Napalm is an area support weapon. 49:Mines are equal opportunity weapons. 50:Sniper's motto: reach out and touch someone. 51:The one item you need is always in short supply. 52:Interchangeable parts aren't. 53:It's not the one with your name on it that should worry you; it's the one addressed "to whom it may concern" you've got to think about. 54:When in doubt, empty your magazine. 55:The side with the simplest uniforms wins. 56:Combat will occur on the ground between two adjoining maps. 57:If the Platoon Sergeant can see you, so can the enemy. 58:Never stand when you can sit, never sit when you can lie down, never stay awake when you can sleep. 59:The most dangerous thing in the world is a Second Lieutenant with a map and a compass. 60:Exceptions prove the rule, and destroy the battle plan. 61:Everything always works in your HQ, everything always fails in the Colonel's HQ. 62:The enemy never watches until you make a mistake. 63:One enemy soldier is never enough, but two is entirely too many. 64:A clean (and dry) set of BDU's is a magnet for mud and rain. 65:The worse the weather, the more you are required to be out in it. 66:Whenever you have plenty of ammo, you never miss. Whenever you are low on ammo, you can't hit the broad side of a barn. 67:The more a weapon costs, the farther you will have to send it away to be repaired. 68:The complexity of a weapon is inversely proportional to the IQ of the weapon's operator. 69:Field experience is something you don't get until just after you need it. 70:No matter which way you have to march, its always uphill. 71:If enough data is collected, a board of inquiry can prove anything. 72:For every action, there is an equal and opposite criticism. (in boot camp) 73:Airstrikes always overshoot the target, artillery always falls short. 74:When reviewing the radio frequencies that you just wrote down, the most important ones are always illegible. 75:Those who hesitate under fire usually do not end up KIA or WIA. 76:The tough part about being an officer is that the troops don't know what they want, but they know for certain what they don't want. 77:To steal information from a person is called plagiarism. To steal information from the enemy is called gathering intelligence. 78:The weapon that usually jams when you need it the most is the M60. 79:The perfect officer for the job will transfer in the day after that billet is filled by someone else. 80:When you have sufficient supplies & ammo, the enemy takes 2 weeks to attack. When you are low on supplies & ammo the enemy decides to attack that night. 81:The newest and least experienced soldier will usually win the Medal of Honor. 82:A Purple Heart just proves that were you smart enough to think of a plan, stupid enough to try it, and lucky enough to survive. 83:Body count Math: 3 guerrillas plus 1 probable plus 2 pigs equals 37 enemies killed in action. 84:The bursting radius of a hand grenade is always one foot greater than your jumping range. 85:All-weather close air support isn't. 86:The combat worth of a unit is inversely proportional to the smartness of its outfit and appearance. 87:It's easier to expend material in combat than to fill out the forms for Graves Registration. 88:Cluster bombing from B-52s is very, very accurate -- the bombs always hit the ground. 89:The crucial round is a dud. 90:Every command which can be misunderstood, will be. 91:There is no such place as a convenient foxhole. 92 ![]() 93:If your positions are firmly set and you are prepared to take the enemy assault on, he will bypass you. 94:If your ambush is properly set, the enemy won't walk into it. 95:If your flank march is going well, the enemy expects you to outflank him. 96 ![]() 97:Odd objects attract fire - never lurk behind one. 98:The more stupid the leader is, the more important missions he is ordered to carry out. 99:The self-importance of a superior is inversely proportional to his position in the hierarchy (as is his deviousness and mischievousness). 100:There is always a way, and it usually doesn't work. 101:Success occurs when no one is looking, failure occurs when the General is watching. 102:The enemy never monitors your radio frequency until you broadcast on an unsecured channel. 103:Whenever you drop your equipment in a fire-fight, your ammo and grenades always fall the farthest away, and your canteen always lands at your feet. 104:As soon as you are served hot chow in the field, it rains. 105:Never tell the Platoon Sergeant you have nothing to do. 106:The seriousness of a wound (in a fire-fight) is inversely proportional to the distance to any form of cover. 107:Your bivouac for the night is the spot where you got tired of marching that day. 108:If only one solution can be found for a field problem, then it is usually a stupid solution.
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#3 | |
Rear Admiral
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