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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: May 2007
Posts: 58
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I would be nice to find un-used plug-ins and activate them. There are alot if configurations from Sh3 that have not been removed for Sh4. I would like another Help page when F-1 is pressed. There are so many available Hot Keys, it's almost necessary to note them somewhere. I added this one for functions that can't be found anywhere else.
http://www.subsim.com/radioroom/showthread.php?t=115743 There are several files accessed when a option page is selected. Several here: C:\Games\Silent Hunter\Data\Cfg Commands.cfg assign key functions and messages ect... One here C:\Games\Silent Hunter\Data\Menu menu_1024_768.ini sets mouse locations graphic textures and such. And here... C:\Games\Silent Hunter\Data\Menu menu.txt It wouldn't suprise me if an extra page was discovered. One idea on how to find out is to advance the date, then run the game. Just double-click the time at the lower right on the taskbar on most Windows based systems. Don't forget to reset to the correct date when you are finished! This will give you a clue as to what files are being used. Then one must experiment with altering these files and seeing how the game responds. Remove a block of lines then see if a button or page dissappears. Remember to back up any files in folders of a different location that match so you can keep track of all the confusion. Add your own lines to match how the original lines are written and the game may just add something new! In windows explorer, or my computer, if you right click the right pane and select view then details, this will show date modified. Then push on the top bar "date modified" and it sorts all the files by this date. I don't know if this will help you get started but it is one idea. Another is to write a letter to UbiSoft. You never know, they may write you back with easy step by step instructions on how to make your own custom menu selections. Combine these two and you could actually find something most of us have not discovered! Happy Hunting Last edited by BlightLightning; 05-30-07 at 04:37 AM. |
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#2 |
Watch
![]() Join Date: May 2007
Location: Mar del Plata, Argentina
Posts: 16
Downloads: 34
Uploads: 0
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thanks for the reply BlightLightning.
i have been looking at the files you have said for some weeks (since i got the idea), and everytime i end up with the same thought... that the ID references are the key to make this work, but nowere i can find them... A lot of the files in "Data\Cfg" are old (unused as far as i known) Sh3 configuration files. Others, like the one you mention (Commands.cfg) are also linked to a ID numer. So here i suppose one can add a new command, but it will still be limited to the comands that has been writen for the game by the ID reference (making not posible, as an exaple, add a new "abandon ship" command). "menu_1024_768.in" has been my main playground all this time. Not only sets were the graphics and text are, it also makes them selectable. So here is were i should be adding the new button, and even the tooltips. Yesterday i was looking in the file and i got an idea that maybe work, but still i have to figure out about the ID code... Finally, "menu.txt" is just text for the menu and tooltips. If i get something working, here is the place to add for all the text that i want... i will try some things and see if i manage something. Maybe an e-mail to ubisoft isnt a bad idea, but still i will wayt a few days. Thanks again BlightLightning! |
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#3 |
Stowaway
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I wanted to add length and aspect ratio to recognition manual but I was stuck because I couldn't link the ID code with data in ship cfg file.
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#4 |
Watch
![]() Join Date: May 2007
Location: Mar del Plata, Argentina
Posts: 16
Downloads: 34
Uploads: 0
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well, mi idea did not ended very good...
i try to "recreate" one of the existing buttons to make it apear on the "new campaing menu". My first try didnt get me any result, the button did not even apear. Then i changed the "parentID" of the button to the one of the new carrer menu, but it ended in a CTD... Im still trying to find any "unused" ID, but im stuck if i dont know how to make a new "command id" to say to the game "if tha player press that button, it should go to XX place"... |
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#5 |
Stowaway
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yup. That was also my problem.
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