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#631 | |
Frogman
![]() Join Date: Apr 2006
Location: England
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"Pitt was the greatest fool who ever lived to encourage a mode of war which they who commanded the seas did not want, and which, if successful, would deprive them of it." Earl St.Vincent (allegedly) |
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#632 | ||
Mate
![]() Join Date: Jun 2005
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If I recall right EGAN reported the same thing when testing CCIP's Dud Torpedo Mod. The strange thing is once I compensated for it there were hardly any duds and no premature detonations. |
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#633 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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The fact that it shows up in RFB and when using the torpedo mod only proves that it is a game bug. It doesn't mean it's a bug in the mod. If no one had ever seen it in the stock game I'd have to agree that it has something to do with the mod, but I've seen it when playing unmodded SH4. If it's a vanilla SH4 bug, and it must be, the chances of us finding and fixing it are extremely low.
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#634 | |
Commodore
![]() Join Date: May 2007
Location: Where you don't see me
Posts: 607
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#635 | ||
Loader
![]() Join Date: May 2007
Location: Orange Park, Fl
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Harder Ya train in peace, the less Ya bleed in war. Ya drill as if Ya was in combat and combat becomes a drill. *****Semper Fidela's********* MudMarine, USMC 1972-1985 Aviation |
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#636 |
Commodore
![]() Join Date: May 2007
Location: Where you don't see me
Posts: 607
Downloads: 23
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I line the target up, then go unlock and spin scope 18 degr SB, line up again with same distance set, than fire the torp. It works. Never used the spreaddial.
It does leave an strange "aftertaste" so to speak to do it this way. ![]() Edit: After a reload it seems to happen more often in my game.:hmm: |
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#637 |
Watch Officer
![]() Join Date: May 2005
Posts: 335
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I'll bet it has to do with leaving Pearl and crossing the date line. I have always been in the Asiatic Fleet until my latest patrol. And today, upon firing my first torpedoes of the patrol, I noticed the 20 deg bug.
If the date line can screw up the attack map torp tracking, it can probably screw up other torpedo issues. Please speak up if you have seen this behavior WITHOUT crossing the date line. Devs and UBI... ![]() ![]() ![]()
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The day publishers figured out that they could sell flashy first person shooters to teenagers in numbers greater than sand on a beach was the day that quality simulations died. --Col. Tibbets UBI SHIV Forums I guess they should have made SH4 an open boat where we run around inside and shoot each other a 1000 times. They seem to handle those games with numerous patches. --Longam UBI SHIV Forums A sad day has dawned... |
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#638 | |
Commodore
![]() Join Date: May 2007
Location: Where you don't see me
Posts: 607
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Some friends came by, shut the PC down, restarted a couple of hours later, reloaded the same scene, straight shot, hit, no bug. I don't know why......what.....who.....????? Baffled |
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#639 |
Captain
![]() Join Date: May 2006
Location: Niskayuna, NY
Posts: 482
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Oh, thank the Big Guy Upstairs, 'cause I'm not crazy. I've had the same bug occur... my fish steer to the left of the target. 20 degrees sounds about right. It's happened when I'm based in Manilla, so I don't believe it's a date line problem. I've uninstalled, deleted stray files, rebooted, reinstalled, all to no avail.
I had not noticed the problems under stock 1.2, but that doesn't mean it wasn't there. There were a few times (if I remember correctly) when I fired off a salvo, and they all missed, when it should've been a relatively easy shot ("shotgun" range, ~1000 yards or less, ~90 degree AOB). I've summed it up to a problem with how I operated the TDC, forgetting to update it or something. I had it happen to me very recently... came across a destroyer and a gunship just outside the port's "mouth". I radioed the contact in, and HQ wanted me to sink 'em. So I tried... broad daylight, ~1000 yards, ~60 AOB port, me at periscope depth @ 2 kts. Torp's were set to fast. Fired off 4 fish (overkill, yes, but the base was close by), and I watched all of them pass to the extreme rear of the target. |
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#640 |
Watch Officer
![]() Join Date: May 2005
Posts: 335
Downloads: 52
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BEERY,
I hate to tell you this but its got to be the "hardcore torpedos mod". I have NEVER had the 20 deg hook to the left problem until RFB 1.27. I have used previous versions of your mod before and this never has happened until 1.27. I watched the torps in the external camera and here is what happenes. No matter what the input from the TDC, every single torpedo fired comes straight out of the tube and hooks 20 deg to the left. Thanks SO much for RFB. I love the mod. This little thing needs to be sorted out though because the game is now unplayable. And yes, the unmodded game is unplayable as well so removing RFB is not an option. ![]() I am willing to help. What are the files that make up the hardcore torp mod? I can take them out and see returning to the stock files makes the problem go away.
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The day publishers figured out that they could sell flashy first person shooters to teenagers in numbers greater than sand on a beach was the day that quality simulations died. --Col. Tibbets UBI SHIV Forums I guess they should have made SH4 an open boat where we run around inside and shoot each other a 1000 times. They seem to handle those games with numerous patches. --Longam UBI SHIV Forums A sad day has dawned... |
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#641 |
Watch Officer
![]() Join Date: May 2005
Posts: 335
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OK. I did a little digging and I found out that Torpedoes_US.sim is the file that makes up the "hardcore torpedoes" mod. Actually I just read the readme.txt.
![]() Anyway I removed RFB via JSGME and then deleted Torpedoes_US.sim from RFB\DATA\LIBRARY. This removes the modded file from RFB and allows the stock Torpedoes_US.sim file to remain unchanged. I then reloaded RFB with JSGME as usual. I then loaded a game that I had saved outside a port where I was just about to fire a salvo into a docked tanker. With the stock Torpedoes_US.sim file in place all torps were HOT, STRAIGHT, and NORMAL. With the modded Torpedoes_US.sim file in place the torps hooked to the right every time. I can replicate this over and over since I have the game saved at just the right moment. So its gotta be the modded Torpedoes_US.sim file. Could those of you who are experiencing this problem revert back to stock Torpedoes_US.sim as I have and see if your problem is solved? THANKS!
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The day publishers figured out that they could sell flashy first person shooters to teenagers in numbers greater than sand on a beach was the day that quality simulations died. --Col. Tibbets UBI SHIV Forums I guess they should have made SH4 an open boat where we run around inside and shoot each other a 1000 times. They seem to handle those games with numerous patches. --Longam UBI SHIV Forums A sad day has dawned... |
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#642 |
Commodore
![]() Join Date: May 2007
Location: Where you don't see me
Posts: 607
Downloads: 23
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Beery, I'm a bit confused. I am sailing an S boat, MK 10 torpedoes and after firing all my torps, went back to Manilla to refit. Of all my previously fired torps the "hitrate" so to speak was as advertised with CCIP's mod, meaning 12 torps fired, 4 duds, 2 went somewhere i didn't point them, 2 went deep and 4 hits (sinking a "kongo BB")
![]() After the refit, 12 brand new torpedoes, every single one of them goes deep. After firing them all, no hits, I went so Java, refitted, same results. After another refit, same results. ![]() So 36 torpedoes went deep in 36 shots. I've tried all settings in various combinations, no hits. They all go "through" the targets. ![]() Just have done what Quagmire said; hit after hit. Quagmire's solution is, as far as I can see, correct. In the file Torpedoes_US.sim is something not as it should be. Maybe CCIP can advise. Should I go to his thread?? Please advise ![]() Regards Bando Last edited by Bando; 05-29-07 at 03:19 AM. |
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#643 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
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The most CCIP's mod could possibly do would be to make the bug worse, but this bug undoubtedly happens with the stock game because I've seen it happen. I shot a full load of torpedoes at a freighter and every single one hooked to the left by 18 degrees. This was with unmodded torpedoes. I know for sure because I was considering the torpedo mod at the time and I found people discussing this bug and blaming it on the mod, so I made a post in the mod thread saying "I have this bug and I'm only *thinking* of installing the mod". Anyway, this bug only seems to happen when firing at docked ships, so it works for me as a way to promote realistic play. In real life it would have been virtually impossible to get into a harbour to fire torpedoes at docked ships. The alternative is building lots of minefields for RFB and I definitely don't want to do that because they're a pain to build and in SH3 they often caused CTDs.
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. Last edited by Beery; 05-29-07 at 04:31 AM. |
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#644 |
Stowaway
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I ran one of the scripted missions last night attacking a convoy using RFB1.27, all Torps ran as expected except two which veared of to the left. I actually expected more of a failure rate so I guess I was just lucky. I was even luckier when one torp hit a tanker just in front of the bridge and sent her under within a minute.
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#645 |
Commodore
![]() Join Date: May 2007
Location: Where you don't see me
Posts: 607
Downloads: 23
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Beery,
The gyro fault in the torpedoes when firing at docked ships will be stock, I believe that. It happens not only at docked ships in my game, but a sailing one, saved just before firing, after a reload, generates the same gyro error in some cases. But what about the 36 torpedoes that all went "through" the target. It may be possible they were all faulty torps, but what are the odds of that? Mabe refitting generates the fault, I don't know, but as is, it sucks. I'm playing RFB with the stock torpedous sim file and it feels like cheating myself, but each and every torp would otherwise go through the target. I don't know how to solve this. Last saterday I've reinstalled the whole game, I sure hope I don't have to do that again. Don't get me wrong about moaning and bitching, Beery, I love this mod. Regards Bando |
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