![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 | |
Bosun
![]() Join Date: Mar 2005
Posts: 62
Downloads: 8
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#2 |
Planesman
![]() Join Date: Mar 2007
Posts: 197
Downloads: 22
Uploads: 0
|
![]()
AoB...that was the one thing I had trouble with...however...I did what all skippers do...use what I have available.
I thought to myself, what is angle on bow really? It's an angle...duh...do we have anything onboard that calculates angles... ...how bout the protractor! Fairly easy. Go to the nav screen, find your target ship, grab the protractor and if the ship is moving slow enough, click on the bow of the ship and go down the length of it until you reach the mid point of it, then click again and finally drag the final point to your subs position. Tada! Angle on bow! And it worked the few times I tried it. |
![]() |
![]() |
![]() |
#3 |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
Uploads: 0
|
![]()
You can figure out AoB mathematically or by visual estimation.
AoB = (Target Bearing due North - Target Course) +/- 180 This works well for attacking convoys that you've observed enough to get the course down accurately. However for lone ships estimation is your best bet when you cant take good measurements of target ocurse. |
![]() |
![]() |
![]() |
#4 | ||
Sparky
![]() Join Date: Mar 2002
Location: Here
Posts: 155
Downloads: 5
Uploads: 0
|
![]() Quote:
__________________
"Listen, 'sir', it's real simple. Add the number of times we dive to the number of times we surface. Divide that number by two. If the result doesn't come out even, don't open the hatch" |
||
![]() |
![]() |
![]() |
|
|