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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: May 2006
Location: BA8758, or FN33eh for my fellow hams.
Posts: 833
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If you want to make manual targeting in SHIII easy, go to this thread:
http://www.subsim.com/radioroom/show...highlight=whiz and download Hitman's Kriegsmarine Whiz Wheel. It makes reducing the data to input into the TDC simple.
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The U-Boat Commander of Love |
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#2 |
Sparky
![]() Join Date: Mar 2002
Location: Here
Posts: 155
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Thanks for the info, sir. On a second note, doesnt the fact one has the cpu puting down his contacts on the MAP defeats the point of having the manual targeting on?
I was testing this and i found out all i had to do, should i have the auto mapping on, was to raise the periscope (page up) press F6 and "play" with the manual settings until the green thingy is a little ahead of the target (controling range and what not directly!). At first i thought the TDC would only display what i had collected as i had manual targeting on. NOT. It would already know the distance. Speed and AoB is irrelevant as you simple "point and shoot". ![]() For reference, i'm still talking about the training mission "torpedos". It would be cool if the god's eyes want more than what you figure out of the target. It wouldnt be so unrealistic and it would spare you the work of marking every relevant position. Another complaint to the Ubi team who made such a complex and beatifull game, yet forgot to had all the instruments one needs to succeed. Thanks, comments are appreciated
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"Listen, 'sir', it's real simple. Add the number of times we dive to the number of times we surface. Divide that number by two. If the result doesn't come out even, don't open the hatch" |
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