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Old 05-28-07, 10:50 AM   #1
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
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The fleet oilers should opnly be the large tanker, not the generic choice that the game uses. Also, the speed of those tankers was typoed, the large tanker should make 19 knots.

A TF either needs to have the oilers changed to keep up with a reasonable speed for a TF (15-18 knots cruising), or needs to be eliminated from the TFs. I eliminated them at first, but have gone back and altered the speed so some may have organic oilers. My layers have TFs usually making 15 or 16 knots. Some short hauls have them going faster.

Regardless, TFs don't need SCs, though a minesweeper might well be with them (they did double duty as ASW platforms).

My layers (still beta, but I'm thinking of releasing them since I have them in JSGME format) have DDs in TFs, and I eliminated the vast majority of DD escorts in current convoys. The stock game has 3-4 DDs per convoy, and a huge number of convoys even at points in the war where there were virtually no convoys except for invasion forces. While I reduced the NUMBER of DD escorts, I increased their skill. IJN warships should be consistantly well crewed, IMO. The minimal value I use for them is "competant" with "veteran" being very common, and a few "elites" thrown in to mix things up.
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