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Old 05-26-07, 03:16 AM   #1
CaptainCox
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Again many thanks man! As I like to fiddle with this kind of stuff I will give it my best shot before sending it to you. Got to do some shopping here as the whole place is closed on Monday. I be at it after that but. I am also reading up on some rudimentary tuts online as i am still missing the basics for MAX.

If you have the time...I think you would be "the" man to write some tuts on 3D modeling/mapping based on the needs for modding SH3/4.
Cheers CC
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Old 05-26-07, 04:50 AM   #2
CaptainCox
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Had a quick go at it after coming back here I used the UVW map and stretched it until it fitted and...


Now for the part the I sort a...well, "dislike" (not gonna use bad words here) Hexing :p

Cheers again man!

PS: As i will most likely run it to more trouble here, I guess i will hit the 1K mark today :p
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Old 05-26-07, 06:00 AM   #3
CaptainCox
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Ok here we go again...
You said start counting at the 3D objects node...sorry for being a N00b here

But is it


Or is it


Will try further but Hexing is also one of these things :p

EDIT: Cheers GuillermoZS, I did not see you posting between, yea I realize that now
Thanks for that link, goes in my fav's in explorer. Dam, a lot to read up on here.
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Old 05-26-07, 06:20 AM   #4
DivingDuck
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Hi CC,

sure you gonna break the 1K now.

First of all two suggestions for HexWorkshop.
  1. I prefer 1 byte per column. That makes it easier to track.
  2. your offset is shown in hex. I´d switch to dec, easier to count.
That´s why your highlighted position is not 82dec, as given by p3d. Offset 82dec is exactly 3 rows higher (0100).

You may:
  • copy the position in p3d
  • go to HexWorkshop, press STRG+G
  • paste your copied value there, make sure to check DEC, press ENTER.
Regards,
DD

Last edited by DivingDuck; 05-26-07 at 06:42 AM.
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Old 05-26-07, 06:34 AM   #5
CaptainCox
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Got ya!.
Just to confirm. This code block
Quote:
8 bytes data block type 1/101
4 bytes for node´s size indicator
8 bytes for node ID
1 byte type of object identifier
4 bytes for number of vertices
1380 bytes (12x115 (number of vertices))
4 bytes for number of triangles
XXX bytes (13xnumber of triangles)
4 bytes for number of vertex coords
XXX bytes (8xnumber of vertex coords)
Its one continous block from that start addy?

I guess you are bussy/tired or both, but you are really helping me out x10 here!



1K
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Old 05-26-07, 06:40 AM   #6
DivingDuck
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not tired! Congratz on your 1k.

Quote:
Its one continous block from that start addy?
Yes it is. You should end counitng right at the vertex coord number indicating bytes.

EDIT last post: It´s 1byte per column, of course.

Regards,
DD
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Old 05-26-07, 06:48 AM   #7
CaptainCox
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Ok...I think its time to wrap this up...(I always think that) and then :p
But I think I have enough info to finalize it now. Will try to release an updated version of the "Ranks/Insignia" mod by tonight CE time.

Cheers DD

...now time for a late lunch
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