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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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Also, please don't make AI hydrophones or sonar any more deadly. The AI sinks us far too much as it is. They often get an impossibly perfect idea of where we are and no matter what we do it's sometimes impossible to escape. Good escape routines should allow us to get away from most destroyers - currently they don't.
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#62 | |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
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#63 |
Captain
![]() Join Date: May 2006
Location: Niskayuna, NY
Posts: 482
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Depends on the mod, I'd imagine... I wouldn't be surprised if many of the "super-mods/mod-packs" need reworking.
On the bright side, most of the mods on here tend to be maintained pretty well... and I'm hearing a few rumors of people waiting for 1.3 to start modding, anyway. |
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#64 |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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It would also be nice if the free camera views in the conning tower and on the bridge were put back in. 1.2 removed them and some of us miss them very much.
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#65 |
Swabbie
![]() Join Date: May 2007
Location: Rome, Ita
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This is THE news!
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#66 | |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
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#67 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
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Thx CC and Lucky.
![]() This and news of forth comeing patch makes for a happy Kapitan... ![]() I mean Captain.:p |
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#68 |
Silent Hunter
![]() Join Date: Apr 2007
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Excellent news - and a thank you to the folks I have emailed at ubi! I suspect the amount of email they got from many people "assisted" in this decision. As for the buglist fix - I am happy with it. In fact - it covers things I didnt feel were required - so its that much of a bonus.
No one has said it - but I will. Thank you to the community for the work to insure each of our voices was heard. Thank you to the devs for working to show why this was needed. And while it will tick a few people off - I thank Ubisoft for the decision to LISTEN to their customers. Yes - it shouldnt have taken this - but just like the SH3 and starforce issue - they did listen - and I give them due credit. Maybe now after 2 episodes of having to hear us be vocal - they will learn that releasing an unfinished product is something that we - as a community and a genre - will not let slide. Either way - thanks is due to many people, and for those who say Ubi should not get a "thank you" - just remember - to ask for something - whether you SHOULD get it or not - and then get it and refuse to at least use some common courtesy - reflects badly upon you.
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Good Hunting! Captain Haplo ![]() |
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#69 |
Lieutenant
![]() Join Date: Apr 2007
Location: Adelaide Australia
Posts: 266
Downloads: 242
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Great News
As far as the bug list goes, some sounds dont seem to be playing , eg hissing of leaks , I see the graphics but dont hear any sounds after receiving damage diving too deep vocal sound at corrrect depth, I only have heard this once and that was during the death sequence when the sub was way off the depth scale , obviously still set to SH3 depths. follow nearest contact, the game doest seem to revert to normal sweep until the contact is lost even after using the normal sweep command. the Home & End keys dont work the same as sh3 in exterior views, restricting the use of the exterior view function , unsure if this is intended or not cannot select aircraft in exterior views , unsure if this is intended. well thats all I can think of at the moment.
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Captain Stu from Down Under , Down Under ![]() |
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#70 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: in a convergance zone
Posts: 1,186
Downloads: 3
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i'm not all that suprised there'll be a 1.3. the devs apparently recognize the need for one. i just hope they take care of the resolution thing cuz my LDC runs at a native res of 1280*1024 and a few dials are blurry, mainly the hydrophone
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#71 | |
Frogman
![]() Join Date: May 2007
Location: Jeresey Shore USA
Posts: 288
Downloads: 25
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![]() Any chance of getting the default torp settings to be high speed and contact only?? I never remember to change that setting until the fish is in the water! ![]()
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#72 |
Ace of the deep .
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Lets hope the sales of SH4 skyrocket if they get this patch right .
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#73 | |
Ace of the deep .
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#74 |
Torpedoman
![]() Join Date: Apr 2007
Location: New York
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Its a very pleasant news indeed.
I have just one wish: if I m sudennly going down with my ship I would like to know the reason. Bomb / Mine / or whatever. Just to know what or who I have to curse : bomber pilot, mines or enemy ship's guns :-). Anyway. I m really glad to hear great news. Thanks Devs.
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#75 | ||
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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