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#1 | |
Stowaway
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![]() Quote:
I presume that means that every unit in the group follows the group leader (set as CommandEntry=xy). If the leader unit is sunk, disabled or slows to 1kts, all other ships (including escort destroyers...) will still follow him. I have not (yet) tried to play with it... I'm waiting for some help from more experienced modders ![]() |
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#2 |
Samurai Navy
![]() Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
Posts: 568
Downloads: 29
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Ok, i see... I'll try and post back soon!
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![]() My SH4 releases compatible with SH4 1.5 and earlier: Kakemann and ATR-42's Silent Hunter 4 Music FIX Kakemann and Lurker_hlb3 Destroyer sensors and radar FIX Tutorial: How to add new music tracks to SH4 |
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#3 |
Samurai Navy
![]() Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
Posts: 568
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Since the groups will appear randomly it will probably take a lot of time testing this. I have modified all convoy groups and will try to play now to see if there is any difference!
__________________
![]() My SH4 releases compatible with SH4 1.5 and earlier: Kakemann and ATR-42's Silent Hunter 4 Music FIX Kakemann and Lurker_hlb3 Destroyer sensors and radar FIX Tutorial: How to add new music tracks to SH4 |
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#4 |
Samurai Navy
![]() Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
Posts: 568
Downloads: 29
Uploads: 0
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Looks like Cargo ships usually are the group leader for 41 convoys file... So in order to test my changed file I'll have to try to sink one of the cargos... :hmm:
__________________
![]() My SH4 releases compatible with SH4 1.5 and earlier: Kakemann and ATR-42's Silent Hunter 4 Music FIX Kakemann and Lurker_hlb3 Destroyer sensors and radar FIX Tutorial: How to add new music tracks to SH4 |
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#5 | |
Samurai Navy
![]() Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
Posts: 568
Downloads: 29
Uploads: 0
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Ok!
Tested by adding these lines in all of the random groups for 41. campaign.. Quote:
When hitting the first merchant everything seemed normal. after hitting another ship with my second torpedo, the game crashed to desktop. I guess I must have hit the group leader. Appearently the game didn't know how to read multiple command entry lines... I'll try some more... ![]()
__________________
![]() My SH4 releases compatible with SH4 1.5 and earlier: Kakemann and ATR-42's Silent Hunter 4 Music FIX Kakemann and Lurker_hlb3 Destroyer sensors and radar FIX Tutorial: How to add new music tracks to SH4 |
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#6 | |
Samurai Navy
![]() Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
Posts: 568
Downloads: 29
Uploads: 0
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![]() Quote:
Still no luck. I got to play longer now. I saw that when hitting several ships the destroyers acted like they normally do. stop up and act passive... no change here.. If someone has some advice here, I might try - or I'll wait for the 1.3 patch with all the AI fixes! Really look forward to that...
__________________
![]() My SH4 releases compatible with SH4 1.5 and earlier: Kakemann and ATR-42's Silent Hunter 4 Music FIX Kakemann and Lurker_hlb3 Destroyer sensors and radar FIX Tutorial: How to add new music tracks to SH4 |
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#7 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
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What happens when you have multiple leaders..
ie the first entry is 3 x GenericCargo Leader set to "3 x GenericCargo"... Then if you kill one, the others are "probably" "maybe" still leaders.. convoy continues.. |
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