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Old 05-24-07, 04:59 PM   #1
Julius Caesar
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Quote:
Originally Posted by kakemann
You're saying that escort behavior could be related to this? Do you mean that the DD's are circling or all ships?
It is related: 1.3 patch states that it SHOULD solve "The Group AI should always choose a new commander when the current one gets killed, instead of waiting for the currently assigned one and having all ships circle around".

I presume that means that every unit in the group follows the group leader (set as CommandEntry=xy). If the leader unit is sunk, disabled or slows to 1kts, all other ships (including escort destroyers...) will still follow him.

I have not (yet) tried to play with it... I'm waiting for some help from more experienced modders
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Old 05-24-07, 05:24 PM   #2
kakemann
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Ok, i see... I'll try and post back soon!
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Old 05-24-07, 05:46 PM   #3
kakemann
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Since the groups will appear randomly it will probably take a lot of time testing this. I have modified all convoy groups and will try to play now to see if there is any difference!
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Old 05-24-07, 06:09 PM   #4
kakemann
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Looks like Cargo ships usually are the group leader for 41 convoys file... So in order to test my changed file I'll have to try to sink one of the cargos... :hmm:
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Old 05-24-07, 06:17 PM   #5
kakemann
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Ok!

Tested by adding these lines in all of the random groups for 41. campaign..

Quote:
[RndGroup 1]
GroupName=41a_Jap_Convoys_001
Category=0
CommandEntry=0
CommandEntry=1
CommandEntry=2
CommandEntry=3
CommandEntry=4
Long=16947500.000000
Lat=5195000.000000
Height=0.000000
DelayMin=60
DelayMinInterv=4260
SpawnProbability=70
RandStartRadius=0.000000
ReportPosMin=1440
ReportPosProbability=75
Heading=315.404999
Speed=9.000000
ColumnsNo=4
Spacing=700
DeleteOnLastWaypoint=true
CurrentInstanceID=0
GameEntryDate=19411201
GameEntryTime=0
GameExitDate=19420228
GameExitTime=0
MaxInst=10000
MaxUnitsCreated=100
DockedShip=false
NextWP=0
I met a convoy and closed for battle...

When hitting the first merchant everything seemed normal. after hitting another ship with my second torpedo, the game crashed to desktop.
I guess I must have hit the group leader.

Appearently the game didn't know how to read multiple command entry lines...

I'll try some more...

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Old 05-24-07, 06:40 PM   #6
kakemann
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Quote:
[RndGroup 1]
GroupName=41a_Jap_Convoys_001
Category=0
CommandEntry=0, 1, 2, 3
Long=16947500.000000
Lat=5195000.000000
Height=0.000000
DelayMin=60
DelayMinInterv=4260
SpawnProbability=70
RandStartRadius=0.000000
ReportPosMin=1440
ReportPosProbability=75
Heading=315.404999
Speed=9.000000
ColumnsNo=4
Spacing=700
DeleteOnLastWaypoint=true
CurrentInstanceID=0
GameEntryDate=19411201
GameEntryTime=0
GameExitDate=19420228
GameExitTime=0
MaxInst=10000
MaxUnitsCreated=100
DockedShip=false
NextWP=0
Tried this.
Still no luck. I got to play longer now. I saw that when hitting several ships the destroyers acted like they normally do. stop up and act passive... no change here..

If someone has some advice here, I might try - or I'll wait for the 1.3 patch with all the AI fixes! Really look forward to that...
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Old 05-24-07, 07:46 PM   #7
Jace11
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What happens when you have multiple leaders..

ie

the first entry is 3 x GenericCargo

Leader set to "3 x GenericCargo"...

Then if you kill one, the others are "probably" "maybe" still leaders.. convoy continues..
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