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#1 | |
Captain
![]() Join Date: Jan 2002
Location: Sweden
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And God said: \"Let there be Narrowband!\" |
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#2 | |
Commander
![]() Join Date: May 2007
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#3 | |
Stowaway
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[quote=daft]
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#4 | ||
Commander
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[quote=Julius Caesar]
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#5 |
A-ganger
![]() Join Date: Jun 2005
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wait untill the DD's are gone
so, they WILL abandon 2 or 3 crippled merchants, if i'm patient? |
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#6 |
Machinist's Mate
![]() Join Date: May 2007
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Ok, I thought I'd try piggybacking my question onto this thread before I started my own. Like popeye I have encountered merchants ect and chalked up a number of hits with my torpedos and things just seemed wrong in general. For example I used 5, count 'em 1,2,3,4,5 torpedos on a single Large Modern Composite. The first torpedo was a dud, but even if you throw it out the ship still didn't sink after four hits. Each torpedo was fired at high speed from within 2000 yards and set to run at a depth of 10-12 feet. I was forced to surface and put between 8-10 HE rounds from my deck gun right into the sweet spots before she finally gave up the ghost. Anyway my question is essentially, 1. What are the best depths to run your fish at for max damage? 2. Anything else I'm missing?(Other than torpedo placement, under stack aka engine room and screws.)
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#7 | |
Captain
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"Tenacity Dick. Stay with the bastard until he's on the bottom".
__________________
And God said: \"Let there be Narrowband!\" |
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#8 | |
Machinist's Mate
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Large freighter/tanker, depth set at 14-15. Usually 2 torps for each. I'd say 1/3-1/2 of the targets sink on their own afterwards. Medium freighter/tanker, depth set at 10-11 feet. Again, 2 torps but some will sink before the second torp hits (danged aggravating but effective. Probably 2/3 go down without more than a final couple of shells. Small freighters/tankers, depth at 6. One torp. Usually they go down quicker than a hooker's panties. Destroyers, depth of 5. I've seen very rough seas cause my torps to run right under the middle of some fat targets so I may cut the depth back by a foot. Sounds weird but I like the best odds I can get. That's why I try to set up shots at 1000 yards max and 500-700 preferably. |
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#9 |
A-ganger
![]() Join Date: Jun 2005
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i cracked a large merchant in half with one torpedo last night. under the keel, about 14 feet like unsalted just said.
i would rather not waste torpedos on smaller targets, especially DD's i hate large waves breaking my lock. |
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#10 | |
Captain
![]() Join Date: Mar 2007
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What you describe was happening to me a lot until (I think) I figured it out. Thinking the numbers on the dial were feet, I was setting the torps to hit low on the hull, or even go under if I wanted to use the magnetic detonator. The result - some of the torps were going right under the ship without exploding and others were exploding without much effect. When I realized my mistake, I started setting all torps to the minimum depth (which if I'm right is 3 meters (or ~10 feet) and my kill rate against medium size merchants with one or two torp hits went up significantly. JD |
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#11 | |
Weps
![]() Join Date: Aug 2005
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But if it's in metric then why does the depth scale go to 50???!!!? Somehow I can't picture a ship with a draft anywhere close to 50 meters (164 feet) ![]() And besides I'm regularly popping merchants with a draft of 21' - 24' by setting the depth scale on "11" which if it's meters would be 36'. And usually seeing the torp impact the hull well above the keel in the event cam. But still something ain't right, I popped a medium old tanker in the bow last night with those settings, a single torp, and within a few minutes her foredeck was totally awash and her ass sticking way up. Within an hour she was back up to 5kts with her bow still under water and her props half out of the water! Was a sight to see ![]() Gonna try setting shallower depths, and see if that makes a difference... DH |
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#12 | |
Engineer
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#13 | ||
Commodore
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#14 | |
Grey Wolf
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Location: Little Saigon, San Jose, California
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#15 |
A-ganger
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i have been setting my torpedo depth somewhere between 10-15. only 15 if it was a big ship like a passenger liner or some such. (i'm hoping to find a AC, but no luck yet). so far i have never seen a fish go under without going off, so i would guess that a setting of 3-4 might not be deep enough in most cases.
nor have i had any trouble with the magnetic detonators, although i seldom use it. i have to admit though, that i just hit 'L' to lock it, and then fire. so far all my fighting has been in very large swells, that make it hard to maintain contact. anyone have a link to some diagrams with sweet spots, or any such? |
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