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Old 05-23-07, 01:32 AM   #1
bruschi sauro
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THIS MOD IS READY FOR FOR JSGME?:hmm:
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Old 05-23-07, 01:37 AM   #2
CaptainCox
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Cheers man super job!
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Old 05-23-07, 01:48 AM   #3
Mraah
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Quote:
Originally Posted by bruschi sauro
THIS MOD IS READY FOR FOR JSGME?:hmm:
Yes. Zip download has 4 folders. Each has the seperate mod folder to copy into JSGME.
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Old 05-23-07, 05:41 AM   #4
Canonicus
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Many thanks ,for your hard work on this major improvement, mate....

Looks absolutely 100% fantastic!
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Old 05-23-07, 06:22 AM   #5
mgbmike
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Wonderful!!! Great job man!!!
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Old 05-23-07, 06:30 AM   #6
Redwine
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Wonderful ... !!!
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Old 05-23-07, 06:54 AM   #7
DarkShip
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Great idea Mraah!

May i suggest to include an Alpha layer in the ppiCircles.dds file to improve transparency.

The beam tail is too dense on the screenshots and masks excessively the circles, imo.

-----------
Just a fast tweak on the dds; here's what I get:





Thanks,
DS
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Old 05-23-07, 07:04 AM   #8
Bear
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Thank You Friend. May the ships of the desert never poop on your poop deck. Got to go install, leaving on patrol today.
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Old 05-23-07, 07:08 AM   #9
Hitman
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Great job man Outstanding performance to look around and learn yourself the basics of what needed to be changed

EDITED: Neal give this man a new avatar and rank! He must score herefrom as "radar genius"!
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Last edited by Hitman; 05-23-07 at 07:27 AM.
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Old 05-23-07, 07:30 AM   #10
AVGWarhawk
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Absolutely Hitman! Rank for sure. Simply a nice piece of work. Again, what else is Mraah got brewing:hmm:.

I'm at work but when I hit home, this is going into the mod enabler for sure.
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Old 05-23-07, 02:42 PM   #11
Mraah
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Quote:
Originally Posted by DarkShip
Great idea Mraah!

May i suggest to include an Alpha layer in the ppiCircles.dds file to improve transparency.

The beam tail is too dense on the screenshots and masks excessively the circles, imo.

-----------
Just a fast tweak on the dds; here's what I get:



Thanks,
DS
Cool Darkship. How do you add an Alpha layer to the DDS?
Also, you able to compile the DDS to a DXT5 format?
My photoshop locks up with the DDS plugin. I think I'm missing dll files that I can't seem to find.

EDIT : Explain the change please. I'm still kinda a dope on working with Photoshop... believe it or not.
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Old 05-23-07, 02:46 PM   #12
CaptainCox
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Rudimentary tut on alpha channels. Hope it helps.
http://www.subsim.com/radioroom/showthread.php?t=112868
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Old 05-23-07, 03:07 PM   #13
Mraah
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Quote:
Originally Posted by CaptainCox
Rudimentary tut on alpha channels. Hope it helps.
http://www.subsim.com/radioroom/showthread.php?t=112868
Great!! I'll have a look. thanks.
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Old 05-23-07, 03:27 PM   #14
Mraah
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Quote:
Originally Posted by CaptainCox
Rudimentary tut on alpha channels. Hope it helps.
http://www.subsim.com/radioroom/showthread.php?t=112868

Very helpful, nice tut!!!
Just the reverse of what I did to get the circles out in the open ... doh!!!
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Old 05-23-07, 09:13 PM   #15
Jmack
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Quote:
Originally Posted by Mraah
Quote:
Originally Posted by bruschi sauro
THIS MOD IS READY FOR FOR JSGME?:hmm:
Yes. Zip download has 4 folders. Each has the seperate mod folder to copy into JSGME.


so ... do i install the 4 folders or just one ?
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