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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Frogman
![]() Join Date: Feb 2005
Location: Florence Italy
Posts: 307
Downloads: 64
Uploads: 0
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THIS MOD IS READY FOR FOR JSGME?:hmm:
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#2 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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Cheers man super job!
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#3 | |
Engineer
![]() Join Date: Apr 2007
Location: Conning Tower - repairing the radar.
Posts: 200
Downloads: 8
Uploads: 0
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#4 |
XO
![]() Join Date: Mar 2007
Location: In your baffles...
Posts: 434
Downloads: 624
Uploads: 7
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Many thanks ,for your hard work on this major improvement, mate....
Looks absolutely 100% fantastic! ![]() |
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#5 |
Bosun
![]() Join Date: Apr 2005
Location: Central Connecticut
Posts: 66
Downloads: 2
Uploads: 0
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Wonderful!!! Great job man!!!
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Dual core 2.8 Ghz HP Media Center running XP pro 2 Gb mem ATI X1650 w/512 Mb mem Realtek High Definition Audio |
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#6 |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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Wonderful ... !!!
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#7 |
Mate
![]() Join Date: Nov 2002
Posts: 56
Downloads: 217
Uploads: 0
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Great idea Mraah!
![]() May i suggest to include an Alpha layer in the ppiCircles.dds file to improve transparency. The beam tail is too dense on the screenshots and masks excessively the circles, imo. ----------- Just a fast tweak on the dds; here's what I get: ![]() ![]() Thanks, DS |
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#8 |
Helmsman
![]() Join Date: May 2005
Location: CSA - Confused States of America
Posts: 107
Downloads: 99
Uploads: 0
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Thank You Friend. May the ships of the desert never poop on your poop deck. Got to go install, leaving on patrol today.
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#9 |
Pacific Aces Dev Team
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Great job man
![]() ![]() EDITED: Neal give this man a new avatar and rank! He must score herefrom as "radar genius"! ![]()
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One day I will return to sea ... Last edited by Hitman; 05-23-07 at 07:27 AM. |
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#10 |
Lucky Jack
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Absolutely Hitman! Rank for sure. Simply a nice piece of work. Again, what else is Mraah got brewing:hmm:.
I'm at work but when I hit home, this is going into the mod enabler for sure.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#11 | |
Engineer
![]() Join Date: Apr 2007
Location: Conning Tower - repairing the radar.
Posts: 200
Downloads: 8
Uploads: 0
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Also, you able to compile the DDS to a DXT5 format? My photoshop locks up with the DDS plugin. I think I'm missing dll files that I can't seem to find. EDIT : Explain the change please. I'm still kinda a dope on working with Photoshop... believe it or not. |
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#12 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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Rudimentary tut on alpha channels. Hope it helps.
http://www.subsim.com/radioroom/showthread.php?t=112868 |
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#13 | |
Engineer
![]() Join Date: Apr 2007
Location: Conning Tower - repairing the radar.
Posts: 200
Downloads: 8
Uploads: 0
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#14 | |
Engineer
![]() Join Date: Apr 2007
Location: Conning Tower - repairing the radar.
Posts: 200
Downloads: 8
Uploads: 0
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Very helpful, nice tut!!! ![]() Just the reverse of what I did to get the circles out in the open ... ![]() |
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#15 | ||
Seasoned Skipper
![]() Join Date: Oct 2005
Posts: 669
Downloads: 23
Uploads: 0
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so ... ![]()
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"victim's ? ... arent we all ? " |
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