![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#15 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]()
I think the ship selection is admirable, besides, new ships can always be added by players.
That said, the AI bug is critical since one hit on a target and the group stops. It's absolutely the number one gameplay bug, IMO. As for the magic button to get the speed, as a skipper, I'd call out range and bearing, and my attack party would plot it and watch the stopwatch. When I did it again, they'd plot that, and draw a line, then do the math and give me a speed. There is a disconnect between the full auto mode that takes every single bit of guesswork out, and the full manual mode whic forces the player to do the job of several men. A "middle way" would be better IMO. |
![]() |
![]() |
|
|