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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
Downloads: 3
Uploads: 3
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The US Subchaser was not a "must have unit" and since we were not happy with the way it turned out - should have been a wooden hull subchaser to beat the heck outta uboats - we left it out. Kind of "quality over quantity".
The wasp is not 100% historically accurate. Its meant to represent early fleet carriers of the US Navy without running into potential legal trouble with the owner of the Yorktown... The two aircraft modelled are the Buccaneer and the Buffalo. So no Helldiver but it looks close. Why these planes? Well... let's just say we know one or two things about them planes so there was no confusion. Oh, and you just gotta love the looks of Japanese Heavy Cruisers ![]() |
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#2 |
Mate
![]() Join Date: Mar 2005
Posts: 55
Downloads: 11
Uploads: 0
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Elanaiba, you are involved in SH4 development. Could you shed any light on what has gone wrong and left us with a broken TDC chronometer and a convoy AI that slows down when attacked? Both of these features worked in SH3 and from the customer's perspective (my perspective!) it's perplexing that they don't work in SH4. My guess is that the people who coded these features in SH3 were unavailable for SH4 and the new dev team couldn't figure out what they had done. Would I be correct?
Cheers, RD.
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#3 |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
Downloads: 3
Uploads: 3
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The convoy stuff is a bug. New things get added - the AI was much improved over SH3, but something obviously went wrong.
As for the chronometer, well, I can't understand why people would want to play "full manual" but have a magic button give them the speed of the target. |
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#4 | |
Frogman
![]() Join Date: May 2007
Location: Jeresey Shore USA
Posts: 288
Downloads: 25
Uploads: 0
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![]() And all this copyright/ownership stuff is crap!!! I read a thread in another forum about it. Totally rediculous in my opinion!! 60+ years, and none of those planes or ships are even in active service anymore. It would be nice, and even think respectful, to render them as identically as possible!
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MJ! ASUS Sabertooth 990FX R2.0 AMD FX8350 8 Core 4.0 Ghz CPU GeForce GTX 560 Ti PCIx Video Card 8 GB Corsair Vengence RAM Rosewill 850W Power Supply |
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#5 | |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
Uploads: 0
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![]() ![]() ![]() (If it really was impossible to use the Yorktown class, then you did do the best you could in that situation. ![]() BTW - Great work on the merchant selection this time - this is the first SubSim that has really hit the nauil on the head in that area. ![]() ![]() ![]() |
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#6 |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
Downloads: 3
Uploads: 3
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The coastal vessels area is indeed weak. I'm glad you guys enjoy our choices on the merchants though
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#7 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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I think the ship selection is admirable, besides, new ships can always be added by players.
That said, the AI bug is critical since one hit on a target and the group stops. It's absolutely the number one gameplay bug, IMO. As for the magic button to get the speed, as a skipper, I'd call out range and bearing, and my attack party would plot it and watch the stopwatch. When I did it again, they'd plot that, and draw a line, then do the math and give me a speed. There is a disconnect between the full auto mode that takes every single bit of guesswork out, and the full manual mode whic forces the player to do the job of several men. A "middle way" would be better IMO. |
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#8 | |
Grey Wolf
![]() Join Date: Nov 2002
Posts: 997
Downloads: 0
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#9 | ||
Medic
![]() Join Date: Jul 2003
Location: Cambridge, UK
Posts: 167
Downloads: 2
Uploads: 0
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#10 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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Ubisoft made the stupid decision to use Grumman's name on the back of the box for their Pacific Fighters flight sim, and so Northrop Grumman (the current name of the company) sued Ubi for misuse of their company name, and won. Now, what does this have to do with the Yorktown? Simply put, the shipyard that built it, Newport News Shipbuilding and Drydock Company, is now owned by Northrop Grumman, and apparently Ubi is now under some sort of obligation to pay them for modeling anything ever owned or designed by them. It's a bunch of BS on both sides of the coin. |
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