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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
XO
![]() Join Date: Apr 2005
Location: Thuringia
Posts: 429
Downloads: 16
Uploads: 0
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![]() Quote:
With this mod the MH-60R Sea Hawk will have sixteen sonobuoy channels instead of the default four. ![]() |
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#2 |
Swabbie
![]() Join Date: May 2007
Posts: 7
Downloads: 0
Uploads: 0
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Yep.You were right. The water was too shallow for VLAD's.
And while I am at it, one more question about sonobuoys: what happens if I set the frequency alert for an acitve bouy that already has a contact on the set frequency? Will the alert trigger immendiately, or the next time a buoy picks up a contact on the said frequency? |
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#3 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Germany
Posts: 956
Downloads: 9
Uploads: 0
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The Alert should be triggered immediatly, but only if you have that buoy "dialed in" i.e. already displaying on one of the grams. Alerts only work in conjunction with the grams.
Btw. this grams mod might be a nice thing, but only if you intend to keep playing Single player. Playing MP with this mod will cause errors, besides in the Helo your buoys are only your secondary sensor ... your main one is the dipping sonar. So basically, you dont need those extra grams. Cheers OS |
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