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Old 05-20-07, 09:21 PM   #1
headcase
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Default I hate Tramp Steamers!

Had a good patrol going, so I decided what the hooey. Matched course and speed 1200m out, surfaced, and on wounderfully flat seas opened up with my 105. Forty rounds and a day later the sleaze still wants to stay afloat! C3's don't take that much abuse! All in all it wasn't a bad run Bagged a Fiji, couple Tribals a Troopship, and whatnot for A bit over 65KT. Just can't see myself wasting ordanance on one of those minnows again. Uncle Don wants real tonnage, and don't pay me to do act like animal control and chase the pests.

Thank you for your time, and Good Hunting Gentelmen.
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Old 05-20-07, 09:40 PM   #2
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were you hitting her under the waterline?

thise little piggies can take a lot of damage to the hull and wheel house and stay afloat.

assuming you werent...

dont zoom in on the target, close to within a few hundred meters and place the deck gun cross hairs just about a meter under the waterline and blast away. you should see a water splash followed by an impact sound.

I managed to split one of those little minnows in half the other night with just 5 rounds.
IIRC the fuel tank is just ahead of the wheel house/ bridge.
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Old 05-20-07, 11:07 PM   #3
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Default Hammered the waterline.

I figger I just wasn't hittn' the sweet spot just right. Just makes me agro when I get splashes, set fires, and no cookie.
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Old 05-20-07, 11:09 PM   #4
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what are you using

strait SH3 vanilla?

GWX?

any mods? i know that each mod makes some major changes to ship sinking times. as well as how each ship takes damage
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Old 05-20-07, 11:28 PM   #5
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GW 1.01 For some reason the infernal machine don't want to update it further. But it's about a year past time to build a new one too. My bet is I mucked it up somehow. Still not gonna mess with another.
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Old 05-20-07, 11:33 PM   #6
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Yeah they were a nightmare to sink in GW1.1

You cannot update GW to GWX
Tis a new mod completely and needs a fresh patched to 1.4 install of SH3
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