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Old 05-20-07, 05:43 PM   #16
DiveMonkey
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Could the fuzzy sweep have anything to do with them adding higher screen Rez and AA? maybe something need be done with the .dds? Not a photo shop or paint shop user of any kind.
just a thought.
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Old 05-20-07, 05:43 PM   #17
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Well... the range circles appears, but i loss all contact ecos, and the on-screen range indication. :hmm::hmm::hmm:

We need somebody with Corel or Autocad skills, drawing the circunferences on the quarter circle textures of the catodic screen.
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Old 05-20-07, 05:45 PM   #18
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Quote:
Originally Posted by Mraah
Quote:
Originally Posted by Redwine
I think so the better way is to draw the black lines over the radar.dds, sadly my skills are on photoshop, not Autocad or Corel draw, and photoshop do not draw circunferences it draw circles.

I will test your other way now ...
My skills are photoshop too, but weak skills .

Ok, here is a screen shot with new background, using the contact mod (except, all v1.2 size contacts ... basically radarcontact0 = radarconact1 = radarcontact. The smily faces weren't helping on my demo. Also, using modded PPIRadarPS file (last pasted info). Notice BIG contact before sweep hits, then LITTLE after it passes. I don't know if it will stay BIG for BIG ship.



Hitman? Are you there? Any ideas?
I cant reproduce that effect !!

I like it !! :p

I made those files in 3 sizes, and pick up destroyers, cargos and battleships and all them appears small... i can undestand why there are 3 files, identical.
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Old 05-20-07, 05:59 PM   #19
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Quote:
Originally Posted by DiveMonkey
Could the fuzzy sweep have anything to do with them adding higher screen Rez and AA? maybe something need be done with the .dds? Not a photo shop or paint shop user of any kind.
just a thought.
Yeah, looks like they traded the rings in for better rez. I'm at a loss ... so many hoops to jump thru and then finding out I jumped thru the wrong hoop several hoops ago!!
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Old 05-20-07, 06:19 PM   #20
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Well I'm going to have a go too, but not having much luck....

hehe



Interestingly, why do the 1.0 PPI shader codes not make it look like 1.0 radar display (as shown in the screenshot at top of thread)?? Is something else changed also..
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Old 05-20-07, 08:14 PM   #21
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Keep this out there men. We need the grid of some sort. Looks like you are heading in the right direction.
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Old 05-21-07, 07:03 AM   #22
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Quote:
We need somebody with Corel or Autocad skills, drawing the circunferences on the quarter circle textures of the catodic screen.
I might be able to do it with Paint Shop, just tell me which is the file that needs the circunferences drawn to.:hmm:

EDIT: It should also be possible to pick the PPIrings graphic and copy and paste over a quarter of the catodic screen. Come to think of it, we could even try two variants: 1) Put the circles as an Alpha channel, 2) Merge all layers.
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Old 05-21-07, 08:06 AM   #23
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wont they appear on the A-scope as well if you do it that way?
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Old 05-21-07, 08:24 AM   #24
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Hmmmm you are probably right I just saw that editing the graphic was needed and offered my help
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Old 05-21-07, 10:38 AM   #25
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Quote:
Originally Posted by Jace11
wont they appear on the A-scope as well if you do it that way?
May be, i can remember now, may be for that we suspended this job weeks ago...

May be needed to create two diferent textures, radar.dds and radar2.dss with and without rings....
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Old 05-21-07, 10:59 AM   #26
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Quote:
May be, i can remember now, may be for that we suspended this job weeks ago...
LOL :rotfl: ... look what happened, we forgot about that and now we have to do the same work twice only to end up as frustrated as the first time, but this one also screwed by not having remembered it at first

Nah, this is now a matter of PRIDE!!! We are going to solve this, we WILL solve this, I swear!

Now back to work
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Old 05-21-07, 11:57 AM   #27
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Quote:
Originally Posted by Hitman
Quote:
May be, i can remember now, may be for that we suspended this job weeks ago...
LOL :rotfl: ... look what happened, we forgot about that and now we have to do the same work twice only to end up as frustrated as the first time, but this one also screwed by not having remembered it at first

Nah, this is now a matter of PRIDE!!! We are going to solve this, we WILL solve this, I swear!

Now back to work
:p Some times i think if i really enjoy the sims, i expend more time modding and personalizing them tahn ejoying them... :rotfl:

I am working in another thing yet now, any way i cant draw the circles, i can manage Photoshop only.

To avoid the rings to appears on the SD radar scope, we need to asign it the stock texture, and for the SJ assign the new texture with the rings...
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Old 05-21-07, 02:28 PM   #28
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we really need a coder, they should be able to decipher the file and the required changes...
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Old 05-21-07, 04:33 PM   #29
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Quote:
Originally Posted by Jace11
we really need a coder, they should be able to decipher the file and the required changes...
I think so it is not so complex, we need circunferences on the PPI, and need to call for a new texture into the 1024 ini, to have the rings into the SJ, and not into the SD scope.
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Old 05-21-07, 05:25 PM   #30
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Simple? ok, but I didn't know the radar textures are listed in the 1024.ini??

More likely they are in the the interior.dats etc.. As they are 3D objects.

Alternatively,

I think an expert in shaders could look at the PPI.fx file, and alter it.
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