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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Torpedoman
![]() Join Date: Apr 2005
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Could the fuzzy sweep have anything to do with them adding higher screen Rez and AA? maybe something need be done with the .dds? Not a photo shop or paint shop user of any kind.
just a thought. |
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#17 |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
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Well... the range circles appears, but i loss all contact ecos, and the on-screen range indication. :hmm::hmm::hmm:
We need somebody with Corel or Autocad skills, drawing the circunferences on the quarter circle textures of the catodic screen. |
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#18 | ||
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
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I like it !! :p I made those files in 3 sizes, and pick up destroyers, cargos and battleships and all them appears small... i can undestand why there are 3 files, identical. |
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#19 | |
Engineer
![]() Join Date: Apr 2007
Location: Conning Tower - repairing the radar.
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#20 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: UK
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#21 |
Lucky Jack
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Keep this out there men. We need the grid of some sort. Looks like you are heading in the right direction.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#22 | |
Pacific Aces Dev Team
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EDIT: It should also be possible to pick the PPIrings graphic and copy and paste over a quarter of the catodic screen. Come to think of it, we could even try two variants: 1) Put the circles as an Alpha channel, 2) Merge all layers.
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One day I will return to sea ... |
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#23 |
Seasoned Skipper
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Location: UK
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wont they appear on the A-scope as well if you do it that way?
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#24 |
Pacific Aces Dev Team
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Hmmmm you are probably right
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One day I will return to sea ... |
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#25 | |
Sea Lord
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![]() May be needed to create two diferent textures, radar.dds and radar2.dss with and without rings.... |
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#26 | |
Pacific Aces Dev Team
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![]() Nah, this is now a matter of PRIDE!!! ![]() Now back to work ![]()
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One day I will return to sea ... |
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#27 | ||
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
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I am working in another thing yet now, any way i cant draw the circles, i can manage Photoshop only. To avoid the rings to appears on the SD radar scope, we need to asign it the stock texture, and for the SJ assign the new texture with the rings... |
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#28 |
Seasoned Skipper
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Location: UK
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we really need a coder, they should be able to decipher the file and the required changes...
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#29 | |
Sea Lord
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#30 |
Seasoned Skipper
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Location: UK
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Simple? ok, but I didn't know the radar textures are listed in the 1024.ini??
More likely they are in the the interior.dats etc.. As they are 3D objects. Alternatively, I think an expert in shaders could look at the PPI.fx file, and alter it. |
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