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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Chief of the Boat
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#17 | |
Rear Admiral
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While i had the opportunity, in the end, i passed on it because i didnt have the time to give it the proper attention it deserved. (that and i didnt want to burn myself out from beta, before i had the real thing in my hand). So the following statement is a guess on my part. I don't think it was an failure on beta testing, or on the testers part. Who better to test it, then some of the grognards from this very community? I think the devs knew full well the bug reports, but due to time and money constraints placed upon them by the stuffed suits at Ubi Headquarters, had to prioritize which bugs to address, and which ones to let go. I really think the devs knew fully (and probably painfully) well the state of the game when it was released. I personally, blame the timeline and budgetary decisions made by the corporate suits more then id blame the code monkey chained to his cube trying to meet an imposed deadline. |
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#18 |
Commodore
![]() Join Date: Jul 2006
Posts: 625
Downloads: 5
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i dont think there were any betatesters. I havent heard of beta state and it is unusual to test single-player only games.
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#19 | |
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#20 |
Watch Officer
![]() Join Date: Oct 2005
Location: Queensland, Australia
Posts: 340
Downloads: 1
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Can I say it? Can I?
Told you so! http://www.subsim.com/radioroom/show...5&postcount=22 http://www.subsim.com/radioroom/show...4&postcount=14 ![]()
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GWX Careers Oberleutnant Walter Pasche - 10th flotila - Feb 1 1942~June 30 1942 - 33 ships sunk for 308020tons - KIA (DC attack). Kapitanleutnant Karl Brauch - 1st flotila - Sep 5 1939~ |
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#21 |
Captain
![]() Join Date: Apr 2002
Posts: 545
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I think everyone who plays pc games should be a beta tester at some point in their lives. Then they would understand the relationship between devs and production companies such as Ubi. I was one for 3 years and can give you some real good reasons why the game is in the state it's in.
1)The devs were given a due date for finishing the code. And if they didn't finish by that time they would have taken a financial hit. (The company I tested for took a 250K$ hit for being a month late,which damn near whiped out any profit they would have made). 2)Just cause a product is beta tested doesn't mean the bugs will be fixed before the product goes gold. Again you have the time constraints with having to go gold by a certain date,and financial considerations. Dev companies aren't usually rich. To make a patch requires funds for paying the programmers and unless you are a company like Blizzard,that money has to came from the company that hired the dev comany. I'm surprised Ubi got two patches out as soon as they did all things considered. That shows me that both the Devs and beta testers know what they are doing,and that they have their own internal lists for things that need to be fixed. 3)I'm not sure about Ubi,but alot of these companies have to answer to stockholders which means THEY have to rush out products faster then they might like just to keep the stockholders off their backs. Finally,the testing/patching process is a bit complicated. First you get a patch build with some fixes,test it,list which things are fixed and which isn't,then the devs put together their own prioritized list,easiest fixes first,hardcoded fixes at the bottom(From what a dev told me,the last thing they want to do is screw around in the hardcoded stuff. It's time consuming and any mistake could totally bork everything up to and including causing the OS itself to fail). Then you get the next patch build and go through the process again which is repeated till the testers and the devs are satisfied. After that it goes to the production company,in this case Ubi,whose Q/A testers spend a week or two testing the patch and they decide whether it gets released or whether they send it back to the Devs for more work.(Which is what happened with Sega and MTWII a while back. Their Q/A found a problem with the 1.2 patch and sent it back to Creative for more work). Bottom line,it takes time and money to make a patch,and for a make or break patch like 1.3 would be, the more time we and Ubi give the Devs to make the patch, the better the patch will be. If,of course,Ubi authorizes a 1.3 patch. But I ain't going there. |
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#22 | ||
Born to Run Silent
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#23 |
Engineer
![]() Join Date: May 2005
Location: Pocatello,ID
Posts: 203
Downloads: 92
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Thanks for all the comments and information.I wasn't trying to get a wheres the patch or SHIV is a buggy mess thread going.From the facts I garnered,it appears SHIV biggest problem was the time frame.The hurrier I get the behinder I get syndrome.We are soooo fortunate to have cabable modders to help sooth are woes.If I was running a sim company,I'd be having these fellas work for me,and I'll bet I could put out a real nice subsim
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#24 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
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The saddest thing about all this to me, is that if Ubisoft make good sales on the game then they'll pull this nonsense the next time. And if they don't make good sales on the game then there won't be a next time.
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#25 |
Electrician's Mate
![]() Join Date: Apr 2005
Posts: 140
Downloads: 1
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more like alpha testers.
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DJSatane - https://twitter.com/DJSatane |
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#26 | |||
Silent Hunter
![]() Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
Downloads: 216
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![]() Its says and i quote "SILENT HUNTER 4 IS A KNOCKOUT" subsim.com :hmm::hmm ![]() ![]() Maybe you should have held back on the sweeping statements before you had a proper chance to play the game away from the beady eyes of UBI HQ. ![]()
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#27 |
Samurai Navy
![]() Join Date: Dec 2006
Location: Munich
Posts: 562
Downloads: 71
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You will not find a company compromising their own advertisement. Ever.
Look at any game boxes where they quote reviewers. It has always been done like that, taking quotes out of context and only quoting the good parts - albeit I agree in this specific example it's pretty bad since the quote is not just taken out of context, but presented as a broad statement which was never stated as such. Now, as a reviewer, you can either not say anything positive at all in your review because of that or live with it and trust the people know what "advertisment" means. ![]() |
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#28 |
Soundman
![]() Join Date: Jun 2005
Location: Pisa, Italy
Posts: 142
Downloads: 27
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I have a dream: a Silent Hunter Foundation, with "original" devs personnel and programmers paid by us. I think those men in Romania have a great passion for their job and are getting not so much money for their hard work.
I think that the SH series enthusiasts in the world would appreciate this project: no more broken projects, heavy collaboration between devs and modders, open projects for technical, informatic and historic updates and upgrades. And more, more, and more... Ok, it's just a dream... |
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#29 | |
Mate
![]() Join Date: Apr 2007
Location: Inside my head
Posts: 51
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Mr Stevens could have written "The sheer volume of bugs and unfinished features in Silent Hunter 4 is a good enough reason to knock you out of purchasing it and go upto UBI with a pitchfork and a torch". Yet you could still edit it to read "Silent Hunter 4 is a knockout". VB
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#30 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
Downloads: 216
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Open your eyes Von****head oh and why your at it try and pull your tounge out from Neal ass
![]() Not everyone around here is so scared to voice there opinons.
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