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Old 05-18-07, 11:14 AM   #1
bigboywooly
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From the look of the pic you havent changed the heading
The ships heading is still 0 which means the bow is facing North

Give the ship a way point ( add waypoint ) so it runs along the harbour wall
Make the ship " head to waypoint "
Then delete the waypoint

Oh and dont have too close to the dock as ships can drift while being rendered and can end up in the dock anyway
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Old 05-18-07, 12:33 PM   #2
Dilust
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Quote:
From the look of the pic you havent changed the heading
The ships heading is still 0 which means the bow is facing North
How can I calculate heading, is it grad or radius? And there are a tool that aid me in the editor?

Quote:
Give the ship a way point ( add waypoint ) so it runs along the harbour wall
Make the ship " head to waypoint "
Then delete the waypoint
Should I accomplish this procedure in the map editor?

Thanks.
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Old 05-18-07, 01:16 PM   #3
bigboywooly
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Use the mission editor
Right click on the ship you added and then click add waypoint
Put the waypoint running parralel to the wall
Right click the ship again and click " head to Waypoint "
Then delete the waypoint

Looks like it should be 225 degrees

You can always type the heading in if you know it
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Old 05-21-07, 01:52 AM   #4
Dilust
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Thanks a lot. All works fine. Now I'll try with the rnd mission file. Bye and thanks again.
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Old 05-22-07, 03:11 PM   #5
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Interesting and helpful
Thank you
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Old 05-25-07, 04:06 AM   #6
Dilust
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I have another question; see this picture before (really I don't understand how add pics here...)
BTW my question is this: Why are there so many units, with different entry date, that join the same waypoint?

Thanks for any replies. Bye, Dilust.
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Old 05-25-07, 07:22 AM   #7
bigboywooly
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That is one of the original dev scripted patrols
The entry dates are different as the crew rating goes up year by year
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