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Old 05-17-07, 07:15 AM   #46
Reece
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Just speaking for the GWX mod effort though... we will not be using SH4 files, to prevent legal concerns.

Individuals who own both copies and perform these changes for their own personal installations, I think would be safe enough.
Obviously correct Kpt, this is purely for those with both versions, once things have been worked out (if possable or viable) will produce a set of guidelines for others with both versions to follow.

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I will make some testing and Exper, 2
guys ....
Excellent JCW, I have tried a lot of things & come to the conclusion that editing SHIII's scene.dat file to include the new features/files used in SHIV's Misc folder would be the way to go. Everyone seems to be a little secretive about the program used to edit this file, mind you it's probably out of my league anyway!!
Eager to hear about your findings.

Edit: I forgot to mention that renaming the original SHIII Misc folder produces a different result to useing mod enabler & copying over the top.
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Old 05-17-07, 04:56 PM   #47
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These waters look beautiful!!!
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Old 05-17-07, 08:21 PM   #48
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Reece

Edit: I forgot to mention that renaming the original SHIII Misc folder produces a different result to useing mod enabler & copying over the top.[/quote]


so does it work both ways and which way gives you the best result?
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Old 05-17-07, 08:26 PM   #49
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this is very interesting stuff ... opens allot of possibilities
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Old 05-17-07, 10:24 PM   #50
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@Webster, try it and see, just copying over the top SHIII will still use, by preference, the SHII tga files. To get the SHIV water I think only requires a few SHIV Misc files, but at this stage unless we can get the scene.dat edited to suit SHIII then I think it's a lost cause. Can anyone tell me where to get the dat file editor, what do people like Seeadler use to edit this file, surely not just a hex editor & guess work!! Wish I could get a hold of Kashmir!
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Old 05-18-07, 01:42 AM   #51
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** Great News **

What I did was to use minitweaker to get SHIV's scene.dat settings & then set SHIII's to the same, this ended up with almost identical to SHIV's water etc without any of their files, no vortex problem, however it also showed up the errors with wave height, "boats appearing to go over land" etc, all we have to do now is extract the relevent settings or even do the reversal to the SHIV's scene.dat (except would still have the vortex problem).
Some snapshots:





Same again with different EnvColors, (still SHIII):


All in All getting somewhere!
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Old 05-18-07, 03:14 AM   #52
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Based on one of your previous posts... I'm not sure how the sky vortex bug returned if you are using a Scene.dat file from GWX.

This also suggests that the moon reflection on the water would again be removed.

Just sounds like a stock Scene.dat file is in use is all.

Also, if you use the Env .dat files from GWX you should also be able to retain the proper sun reflection on the water.

Now, tweaker settings/adjustments inspired by SH4... sans direct importation of SH4 files... does sound promising.

I hope that helps.
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Old 05-18-07, 03:17 AM   #53
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PS: Something to bear in mind... if rough water is too reflective... it can look plasticky. Stormy water shouldn't be very reflective at all.

If turned into a mod... will need to produce 8km and 16km IMHO.
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Old 05-18-07, 04:33 AM   #54
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In post #51 I did say The Scene.dat file was SHIII & that it doesn't have the Vortex problem only the SHIV version did, the modified one is an 8k version, I'm sure it is GWX but I believe the result would be the same (I will edit that version but it does take time & post results).
The main thing is to get a base version going first!
Still a long way & JCW is testing as well, but have climbed another rung on the ladder.
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Old 05-18-07, 07:07 AM   #55
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Quote:
Originally Posted by Reece
In post #51 I did say The Scene.dat file was SHIII & that it doesn't have the Vortex problem only the SHIV version did, the modified one is an 8k version but I'm sure it is GWX but I'm sure the result would be the same (I will edit that version but it does take time & post results).
The main thing is to get a base version going first!
Still a long way & JCW is testing as well, but have climbed another rung on the ladder.
...but doesn't everyone want it all right now????? (j/k)

Just tossing my two cents in.
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Old 05-18-07, 10:14 AM   #56
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Intresting work guys!
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Old 05-18-07, 09:17 PM   #57
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This is the standard 8k GWX scene.dat edited with the standard tweak file (do not have the GWX version):



More testing has to be done in different weather conditions.
It probably boils down to taste & although I could do a better job (I feel) with the SHIV version I am stuck with the Vortex problem & legal concerns as Kpt L pointed out.
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Old 05-19-07, 01:20 AM   #58
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Some more, nice white caps:




Back to testing, if anyone is interested in trying this out, let me know.
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Old 05-19-07, 01:48 PM   #59
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Hello Reece:
I have been reading this thread since the day it started, and I must say I really like the outcome of your testings.
I would like to give it a try, but I am affraid I don't know how to do it. If you could point me in the right direction, perhaps? Is it possible to have a link to download it?
Thanks a lot and hope to hear from you soon.
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Old 05-19-07, 01:55 PM   #60
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This is coming out great! Keep it up
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